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Outdated info godot 4 (multiplater ENet) #6741
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I'd like to bump this issue since the page is terribly broken. It suggests using a class that doesn't exist and there's no path forward for people previously using ENetMultiplayerPeer in 3.5. ENetMultiplayerPeer is also completely different and I assume it's no longer supposed to even be around in 4.0. If I knew a path forward (which APIs I can call), I'd be glad to contribute here, but I'm just as lost as the current documentation. |
You may find the article Multiplayer in Godot 4.0: ENet wrappers, WebRTC helpful. That entire series of blog posts (except for the 4th one) contain some good information about the changes |
This is very important. I really wish that the multiplayer docs were current ... and if they are, I would like to know |
Oh it was closed as completed ... so I guess that the checkbox on #5121 should be marked... |
This was closed as duplicate, not as completed. |
https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html
See that it is in latest, which should be Beta 4.17
-Initializing the Network:
It uses classes like NetworkedMultiplayerENet that have been changed.
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