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The page has some good code for bootstrapping one's own code, but I had issues with regions not merging until I manually activated the navigation maps with NavigationServer3D.map_set_active(map_rid, true). If the maps are inactive by default and require manual activation, and this is their intended behaviour, I would add the previous line to the tutorial.
Also, the penultimate line should be: var path_small_agent = NavigationServer3D.map_get_path(navigation_map_small, start_pos, end_pos, true)
rather than: var path_small_agent = NavigationServer3D.map_get_path(navigation_mesh_small_size, start_pos, end_pos, true)
I believe it is just a clear typo.
The text was updated successfully, but these errors were encountered:
Godot version: 4.0.2
Issue description: Supposedly missing line in tutorial about navigation with different actors (and typo)
URL to the documentation page: docs.godotengine.org/en/4.0/tutorials/navigation/navigation_different_actor_types.html
The page has some good code for bootstrapping one's own code, but I had issues with regions not merging until I manually activated the navigation maps with
NavigationServer3D.map_set_active(map_rid, true)
. If the maps are inactive by default and require manual activation, and this is their intended behaviour, I would add the previous line to the tutorial.Also, the penultimate line should be:
var path_small_agent = NavigationServer3D.map_get_path(navigation_map_small, start_pos, end_pos, true)
rather than:
var path_small_agent = NavigationServer3D.map_get_path(navigation_mesh_small_size, start_pos, end_pos, true)
I believe it is just a clear typo.
The text was updated successfully, but these errors were encountered: