You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
In the chapter "Creating your own resources" it says:
"Resource auto-serialization and deserialization is a built-in Godot Engine feature. Users do not need to implement custom logic to import/export a resource file's data."
This is broken right now and there should be a warning that recommends not using Resources for saving and loading right now,
see: godotengine/godot#65393
Your Godot version: 4.2.1
Issue description:
In the chapter "Creating your own resources" it says:
"Resource auto-serialization and deserialization is a built-in Godot Engine feature. Users do not need to implement custom logic to import/export a resource file's data."
This is broken right now and there should be a warning that recommends not using Resources for saving and loading right now,
see: godotengine/godot#65393
URL to the documentation page: : https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html#creating-your-own-resources
The text was updated successfully, but these errors were encountered: