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"Creating your own resources" needs a warning that saving and loading resources is broken. #9235

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Saadies opened this issue Apr 15, 2024 · 1 comment
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@Saadies
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Saadies commented Apr 15, 2024

Your Godot version: 4.2.1

Issue description:
In the chapter "Creating your own resources" it says:
"Resource auto-serialization and deserialization is a built-in Godot Engine feature. Users do not need to implement custom logic to import/export a resource file's data."

This is broken right now and there should be a warning that recommends not using Resources for saving and loading right now,
see: godotengine/godot#65393

URL to the documentation page: : https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html#creating-your-own-resources

@Saadies Saadies added the bug label Apr 15, 2024
@Saadies
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Saadies commented Apr 15, 2024

I have created a correct minimum project and this does work, I am just doing something wrong in my game.

@Saadies Saadies closed this as completed Apr 15, 2024
@paddy-exe paddy-exe added archived and removed bug labels Apr 15, 2024
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