From b50c605e696d91df22501ec8cbd9e81d1cceaaf8 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 29 May 2023 23:43:44 -0500 Subject: [PATCH] Fix RST link in importing 3D scenes asset direction conventions --- tutorials/assets_pipeline/importing_scenes.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 463557dc5f9..d07db08e560 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -39,7 +39,7 @@ that +Z is back, +X is right, and -X is left for a camera. The convention for 3D assets is to face the opposite direction as the camera, so that characters and other assets are facing the camera by default. This convention is extremely common in 3D modeling applications, and is -`codified in glTF as part of the glTF 2.0 specification `. +`codified in glTF as part of the glTF 2.0 specification `__. This means that for oriented 3D assets (such as characters), the +Z axis is the direction of the front, so -Z is the rear, +X is the left side, and -X is the right side for a 3D asset.