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I am using capsule collision shapes and their user friendliness when adjusting in the viewport could be improved.
When using the handles of the capsule colliders in the in the viewport, they adjust height or widht.
Would be more inuitive if they adjust height and width and the capsule is generated from that.
The handle fartest from the center dictates the width and round edge, the closer one the width.
Currently you have to rotate the capsule to get a vertical shape like so:
For user-friendliness it should be in the core features
cause it is a basic use-case in the engine and just an enhancement of the current capsule collider
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Describe the project you are working on
I am using capsule collision shapes and their user friendliness when adjusting in the viewport could be improved.
Describe the problem or limitation you are having in your project
When using the handles of the capsule colliders in the in the viewport, they adjust height or widht.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Would be more inuitive if they adjust height and width and the capsule is generated from that.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The handle fartest from the center dictates the width and round edge, the closer one the width.
Currently you have to rotate the capsule to get a vertical shape like so:
If this enhancement will not be used often, can it be worked around with a few lines of script?
For user-friendliness it should be in the core features
Is there a reason why this should be core and not an add-on in the asset library?
cause it is a basic use-case in the engine and just an enhancement of the current capsule collider
The text was updated successfully, but these errors were encountered: