Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow to edit objects of SubViewports that have the Own World property enabled #1465

Open
vitorbalbio opened this issue Sep 6, 2020 · 1 comment

Comments

@vitorbalbio
Copy link

Describe the project you are working on:
Space Tactical RPG https://twitter.com/ZeroPointGame

Describe the problem or limitation you are having in your project:
Not sure if it's a feature request or a bug but Control Objects in Sub Viewports are not shown in the Editor at all when "Own World" is set make they impossible to edit.
godot windows tools 64_X9NO8cqpiB

Spatial Objects also suffer with that but at least the Gizmo is shown.

godot windows tools 64_w1gjpdRVQv

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Ideally when selected a object inside a sub Viewport that is using "Own World" the hole scene should change to this "sub world" allowing edit it as in any normal scene.

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Click in any sub viewport object -> Change to the world of this Sub View port allow it to be edited as normally.

If this enhancement will not be used often, can it be worked around with a few lines of script?:
It's used all the time if you're using sub viewports.

Is there a reason why this should be core and not an add-on in the asset library?:
It's a core feature.

@Calinou Calinou changed the title Allow to edit objects of SubViewports using Own World. Allow to edit objects of SubViewports that have the Own World property enabled Sep 6, 2020
@vitorbalbio
Copy link
Author

Some related Bug report.
godotengine/godot#20619

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants