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Describe the problem or limitation you are having in your project
Normal, focus and hover panels on Tree-related control items with icons currently don't have any horizontal separation from their borders. As a result, icons appear too close to the item's edge:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Implemented in godotengine/godot#75460, an "inner_item_margin" property to the base Tree control allows the horizontal spacing to be specified, which in turn can be used by the editor to solve the previously mentioned issue:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Again, implemented in godotengine/godot#75460, but in technical terms it's basically updating the effective Tree Item's rect (size and position):
Describe the project you are working on
Godot Editor
Describe the problem or limitation you are having in your project
Normal, focus and hover panels on Tree-related control items with icons currently don't have any horizontal separation from their borders. As a result, icons appear too close to the item's edge:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Implemented in godotengine/godot#75460, an "inner_item_margin" property to the base Tree control allows the horizontal spacing to be specified, which in turn can be used by the editor to solve the previously mentioned issue:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Again, implemented in godotengine/godot#75460, but in technical terms it's basically updating the effective Tree Item's rect (size and position):
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not as far as I'm aware
Is there a reason why this should be core and not an add-on in the asset library?
Involve changes to the rendering code of a Control.
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