From 1a70d8260643b769587bf95f12d42d08d74d1b5b Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 19 Jun 2023 20:03:51 -0500 Subject: [PATCH] Check if the required texture format is imported in the export dialog --- editor/export/editor_export.cpp | 13 ++--- .../resource_importer_layered_texture.cpp | 7 +-- editor/import/resource_importer_texture.cpp | 5 +- .../resource_importer_texture_settings.cpp | 54 +++++++++++++++++++ .../resource_importer_texture_settings.h | 41 ++++++++++++++ 5 files changed, 107 insertions(+), 13 deletions(-) create mode 100644 editor/import/resource_importer_texture_settings.cpp create mode 100644 editor/import/resource_importer_texture_settings.h diff --git a/editor/export/editor_export.cpp b/editor/export/editor_export.cpp index c6faefc45feb..106f7932102c 100644 --- a/editor/export/editor_export.cpp +++ b/editor/export/editor_export.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/io/config_file.h" +#include "editor/import/resource_importer_texture_settings.h" EditorExport *EditorExport::singleton = nullptr; @@ -136,20 +137,16 @@ void EditorExport::add_export_preset(const Ref &p_preset, in } String EditorExportPlatform::test_etc2() const { - const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc"); - - if (!etc2_supported) { - return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings."); + if (!ResourceImporterTextureSettings::should_import_etc2_astc()) { + return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.") + "\n"; } return String(); } String EditorExportPlatform::test_bc() const { - const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc"); - - if (!bc_supported) { - return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings."); + if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) { + return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.") + "\n"; } return String(); diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index cce42d73a529..89a0f4ca3c7e 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -37,7 +37,8 @@ #include "core/object/ref_counted.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" -#include "resource_importer_texture.h" +#include "editor/import/resource_importer_texture.h" +#include "editor/import/resource_importer_texture_settings.h" #include "scene/resources/texture.h" String ResourceImporterLayeredTexture::get_importer_name() const { @@ -491,8 +492,8 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). // Android, GLES 2.x - const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; - const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; + const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc(); + const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc(); // Add list of formats imported if (can_s3tc_bptc) { diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index b4fee00c1da4..e81e836e9eb9 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -38,6 +38,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/import/resource_importer_texture_settings.h" void ResourceImporterTexture::_texture_reimport_roughness(const Ref &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) { ERR_FAIL_COND(p_tex.is_null()); @@ -604,8 +605,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String // Android, GLES 2.x const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); - const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; - const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; + const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc(); + const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc(); // Add list of formats imported if (can_s3tc_bptc) { diff --git a/editor/import/resource_importer_texture_settings.cpp b/editor/import/resource_importer_texture_settings.cpp new file mode 100644 index 000000000000..0033441d1233 --- /dev/null +++ b/editor/import/resource_importer_texture_settings.cpp @@ -0,0 +1,54 @@ +/**************************************************************************/ +/* resource_importer_texture_settings.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "resource_importer_texture_settings.h" + +#include "core/config/project_settings.h" +#include "core/os/os.h" + +// ResourceImporterTextureSettings contains code used by +// multiple texture importers and the export dialog. +bool ResourceImporterTextureSettings::should_import_s3tc_bptc() { + if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) { + return true; + } + // If the project settings override is not enabled, import + // S3TC/BPTC only when the host operating system needs it. + return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; +} + +bool ResourceImporterTextureSettings::should_import_etc2_astc() { + if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) { + return true; + } + // If the project settings override is not enabled, import + // ETC2/ASTC only when the host operating system needs it. + return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; +} diff --git a/editor/import/resource_importer_texture_settings.h b/editor/import/resource_importer_texture_settings.h new file mode 100644 index 000000000000..47a7e160a812 --- /dev/null +++ b/editor/import/resource_importer_texture_settings.h @@ -0,0 +1,41 @@ +/**************************************************************************/ +/* resource_importer_texture_settings.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RESOURCE_IMPORTER_TEXTURE_SETTINGS_H +#define RESOURCE_IMPORTER_TEXTURE_SETTINGS_H + +// ResourceImporterTextureSettings contains code used by +// multiple texture importers and the export dialog. +namespace ResourceImporterTextureSettings { +bool should_import_s3tc_bptc(); +bool should_import_etc2_astc(); +} //namespace ResourceImporterTextureSettings + +#endif // RESOURCE_IMPORTER_TEXTURE_SETTINGS_H