diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index 0c2d7d2e6241..9a8a4a8f1912 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -37,7 +37,7 @@ jobs: fi echo "$files" >> changed.txt cat changed.txt - files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ') + files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ') echo "CHANGED_FILES=$files" >> $GITHUB_ENV # This needs to happen before Python and npm execution; it must happen before any extra files are written. diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs index a561c5fc0db6..024d4b7fbe4c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs @@ -11,14 +11,14 @@ partial class AbstractGenericNode /// /// Cached name for the 'MyArray' property. /// - public new static readonly global::Godot.StringName MyArray = "MyArray"; + public new static readonly global::Godot.StringName @MyArray = "MyArray"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName.MyArray) { - this.MyArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); + if (name == PropertyName.@MyArray) { + this.@MyArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -27,8 +27,8 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName.MyArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.MyArray); + if (name == PropertyName.@MyArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.@MyArray); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -42,7 +42,7 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.MyArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@MyArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs index 825daffe808b..dbcefbbcbd8a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs @@ -11,38 +11,38 @@ partial class AllReadOnly /// /// Cached name for the 'ReadOnlyAutoProperty' property. /// - public new static readonly global::Godot.StringName ReadOnlyAutoProperty = "ReadOnlyAutoProperty"; + public new static readonly global::Godot.StringName @ReadOnlyAutoProperty = "ReadOnlyAutoProperty"; /// /// Cached name for the 'ReadOnlyProperty' property. /// - public new static readonly global::Godot.StringName ReadOnlyProperty = "ReadOnlyProperty"; + public new static readonly global::Godot.StringName @ReadOnlyProperty = "ReadOnlyProperty"; /// /// Cached name for the 'InitOnlyAutoProperty' property. /// - public new static readonly global::Godot.StringName InitOnlyAutoProperty = "InitOnlyAutoProperty"; + public new static readonly global::Godot.StringName @InitOnlyAutoProperty = "InitOnlyAutoProperty"; /// /// Cached name for the 'ReadOnlyField' field. /// - public new static readonly global::Godot.StringName ReadOnlyField = "ReadOnlyField"; + public new static readonly global::Godot.StringName @ReadOnlyField = "ReadOnlyField"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName.ReadOnlyAutoProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyAutoProperty); + if (name == PropertyName.@ReadOnlyAutoProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyAutoProperty); return true; } - if (name == PropertyName.ReadOnlyProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyProperty); + if (name == PropertyName.@ReadOnlyProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyProperty); return true; } - if (name == PropertyName.InitOnlyAutoProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.InitOnlyAutoProperty); + if (name == PropertyName.@InitOnlyAutoProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@InitOnlyAutoProperty); return true; } - if (name == PropertyName.ReadOnlyField) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyField); + if (name == PropertyName.@ReadOnlyField) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyField); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -56,10 +56,10 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.InitOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@InitOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs index 615450efe803..0d559132ac1c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs @@ -11,22 +11,22 @@ partial class AllWriteOnly /// /// Cached name for the 'WriteOnlyProperty' property. /// - public new static readonly global::Godot.StringName WriteOnlyProperty = "WriteOnlyProperty"; + public new static readonly global::Godot.StringName @WriteOnlyProperty = "WriteOnlyProperty"; /// /// Cached name for the '_writeOnlyBackingField' field. /// - public new static readonly global::Godot.StringName _writeOnlyBackingField = "_writeOnlyBackingField"; + public new static readonly global::Godot.StringName @_writeOnlyBackingField = "_writeOnlyBackingField"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName.WriteOnlyProperty) { - this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@WriteOnlyProperty) { + this.@WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._writeOnlyBackingField) { - this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_writeOnlyBackingField) { + this.@_writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -35,8 +35,8 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName._writeOnlyBackingField) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._writeOnlyBackingField); + if (name == PropertyName.@_writeOnlyBackingField) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_writeOnlyBackingField); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -50,8 +50,8 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName._writeOnlyBackingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.WriteOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@_writeOnlyBackingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@WriteOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs index b1c57e6b2616..cc45e5746fbb 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs @@ -11,7 +11,7 @@ partial class EventSignals /// /// Cached name for the 'MySignal' signal. /// - public new static readonly global::Godot.StringName MySignal = "MySignal"; + public new static readonly global::Godot.StringName @MySignal = "MySignal"; } /// /// Get the signal information for all the signals declared in this class. @@ -22,13 +22,13 @@ partial class EventSignals internal new static global::System.Collections.Generic.List GetGodotSignalList() { var signals = new global::System.Collections.Generic.List(1); - signals.Add(new(name: SignalName.MySignal, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)4, name: "str", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), new(type: (global::Godot.Variant.Type)2, name: "num", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + signals.Add(new(name: SignalName.@MySignal, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)4, name: "str", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), new(type: (global::Godot.Variant.Type)2, name: "num", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); return signals; } #pragma warning restore CS0109 private global::EventSignals.MySignalEventHandler backing_MySignal; /// - public event global::EventSignals.MySignalEventHandler MySignal { + public event global::EventSignals.MySignalEventHandler @MySignal { add => backing_MySignal += value; remove => backing_MySignal -= value; } @@ -36,7 +36,7 @@ partial class EventSignals [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args) { - if (signal == SignalName.MySignal && args.Count == 2) { + if (signal == SignalName.@MySignal && args.Count == 2) { backing_MySignal?.Invoke(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0]), global::Godot.NativeInterop.VariantUtils.ConvertTo(args[1])); return; } @@ -46,7 +46,7 @@ protected override void RaiseGodotClassSignalCallbacks(in godot_string_name sign [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool HasGodotClassSignal(in godot_string_name signal) { - if (signal == SignalName.MySignal) { + if (signal == SignalName.@MySignal) { return true; } return base.HasGodotClassSignal(signal); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs index f9dc4003e722..8ff51265c116 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs @@ -13,7 +13,7 @@ partial class ExportDiagnostics_GD0106_OK { var values = new global::System.Collections.Generic.Dictionary(1); int __MyProperty_default_value = default; - values.Add(PropertyName.MyProperty, global::Godot.Variant.From(__MyProperty_default_value)); + values.Add(PropertyName.@MyProperty, global::Godot.Variant.From(__MyProperty_default_value)); return values; } #endif // TOOLS diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs index 8b823d52c13b..217f4676376c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs @@ -13,9 +13,9 @@ partial class ExportDiagnostics_GD0107_OK { var values = new global::System.Collections.Generic.Dictionary(2); global::Godot.Node __NodeProperty_default_value = default; - values.Add(PropertyName.NodeProperty, global::Godot.Variant.From(__NodeProperty_default_value)); + values.Add(PropertyName.@NodeProperty, global::Godot.Variant.From(__NodeProperty_default_value)); global::Godot.Node __NodeField_default_value = default; - values.Add(PropertyName.NodeField, global::Godot.Variant.From(__NodeField_default_value)); + values.Add(PropertyName.@NodeField, global::Godot.Variant.From(__NodeField_default_value)); return values; } #endif // TOOLS diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs index 69e85b446729..2fc0ca50d1fd 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs @@ -13,15 +13,15 @@ partial class ExportedComplexStrings { var values = new global::System.Collections.Generic.Dictionary(5); string __PropertyInterpolated1_default_value = $"The quick brown fox jumps over {(global::Godot.GD.VarToStr($"the lazy {(global::Godot.Engine.GetVersionInfo())} do"))}g."; - values.Add(PropertyName.PropertyInterpolated1, global::Godot.Variant.From(__PropertyInterpolated1_default_value)); + values.Add(PropertyName.@PropertyInterpolated1, global::Godot.Variant.From(__PropertyInterpolated1_default_value)); string ___fieldInterpolated1_default_value = $"The quick brown fox jumps over ({(global::Godot.Engine.GetVersionInfo())})"; - values.Add(PropertyName._fieldInterpolated1, global::Godot.Variant.From(___fieldInterpolated1_default_value)); + values.Add(PropertyName.@_fieldInterpolated1, global::Godot.Variant.From(___fieldInterpolated1_default_value)); string ___fieldInterpolated2_default_value = $"The quick brown fox jumps over ({(global::Godot.Engine.GetVersionInfo()["major"]),0:G}) the lazy dog."; - values.Add(PropertyName._fieldInterpolated2, global::Godot.Variant.From(___fieldInterpolated2_default_value)); + values.Add(PropertyName.@_fieldInterpolated2, global::Godot.Variant.From(___fieldInterpolated2_default_value)); string ___fieldInterpolated3_default_value = $"{(((int)global::Godot.Engine.GetVersionInfo()["major"]) * -1 * -1):G} the lazy dog."; - values.Add(PropertyName._fieldInterpolated3, global::Godot.Variant.From(___fieldInterpolated3_default_value)); + values.Add(PropertyName.@_fieldInterpolated3, global::Godot.Variant.From(___fieldInterpolated3_default_value)); string ___fieldInterpolated4_default_value = $"{(":::fff,,}<,<}},,}]")}"; - values.Add(PropertyName._fieldInterpolated4, global::Godot.Variant.From(___fieldInterpolated4_default_value)); + values.Add(PropertyName.@_fieldInterpolated4, global::Godot.Variant.From(___fieldInterpolated4_default_value)); return values; } #endif // TOOLS diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs index 67ec4fa88345..6a3884dabf64 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs @@ -11,486 +11,486 @@ partial class ExportedFields /// /// Cached name for the '_fieldBoolean' field. /// - public new static readonly global::Godot.StringName _fieldBoolean = "_fieldBoolean"; + public new static readonly global::Godot.StringName @_fieldBoolean = "_fieldBoolean"; /// /// Cached name for the '_fieldChar' field. /// - public new static readonly global::Godot.StringName _fieldChar = "_fieldChar"; + public new static readonly global::Godot.StringName @_fieldChar = "_fieldChar"; /// /// Cached name for the '_fieldSByte' field. /// - public new static readonly global::Godot.StringName _fieldSByte = "_fieldSByte"; + public new static readonly global::Godot.StringName @_fieldSByte = "_fieldSByte"; /// /// Cached name for the '_fieldInt16' field. /// - public new static readonly global::Godot.StringName _fieldInt16 = "_fieldInt16"; + public new static readonly global::Godot.StringName @_fieldInt16 = "_fieldInt16"; /// /// Cached name for the '_fieldInt32' field. /// - public new static readonly global::Godot.StringName _fieldInt32 = "_fieldInt32"; + public new static readonly global::Godot.StringName @_fieldInt32 = "_fieldInt32"; /// /// Cached name for the '_fieldInt64' field. /// - public new static readonly global::Godot.StringName _fieldInt64 = "_fieldInt64"; + public new static readonly global::Godot.StringName @_fieldInt64 = "_fieldInt64"; /// /// Cached name for the '_fieldByte' field. /// - public new static readonly global::Godot.StringName _fieldByte = "_fieldByte"; + public new static readonly global::Godot.StringName @_fieldByte = "_fieldByte"; /// /// Cached name for the '_fieldUInt16' field. /// - public new static readonly global::Godot.StringName _fieldUInt16 = "_fieldUInt16"; + public new static readonly global::Godot.StringName @_fieldUInt16 = "_fieldUInt16"; /// /// Cached name for the '_fieldUInt32' field. /// - public new static readonly global::Godot.StringName _fieldUInt32 = "_fieldUInt32"; + public new static readonly global::Godot.StringName @_fieldUInt32 = "_fieldUInt32"; /// /// Cached name for the '_fieldUInt64' field. /// - public new static readonly global::Godot.StringName _fieldUInt64 = "_fieldUInt64"; + public new static readonly global::Godot.StringName @_fieldUInt64 = "_fieldUInt64"; /// /// Cached name for the '_fieldSingle' field. /// - public new static readonly global::Godot.StringName _fieldSingle = "_fieldSingle"; + public new static readonly global::Godot.StringName @_fieldSingle = "_fieldSingle"; /// /// Cached name for the '_fieldDouble' field. /// - public new static readonly global::Godot.StringName _fieldDouble = "_fieldDouble"; + public new static readonly global::Godot.StringName @_fieldDouble = "_fieldDouble"; /// /// Cached name for the '_fieldString' field. /// - public new static readonly global::Godot.StringName _fieldString = "_fieldString"; + public new static readonly global::Godot.StringName @_fieldString = "_fieldString"; /// /// Cached name for the '_fieldVector2' field. /// - public new static readonly global::Godot.StringName _fieldVector2 = "_fieldVector2"; + public new static readonly global::Godot.StringName @_fieldVector2 = "_fieldVector2"; /// /// Cached name for the '_fieldVector2I' field. /// - public new static readonly global::Godot.StringName _fieldVector2I = "_fieldVector2I"; + public new static readonly global::Godot.StringName @_fieldVector2I = "_fieldVector2I"; /// /// Cached name for the '_fieldRect2' field. /// - public new static readonly global::Godot.StringName _fieldRect2 = "_fieldRect2"; + public new static readonly global::Godot.StringName @_fieldRect2 = "_fieldRect2"; /// /// Cached name for the '_fieldRect2I' field. /// - public new static readonly global::Godot.StringName _fieldRect2I = "_fieldRect2I"; + public new static readonly global::Godot.StringName @_fieldRect2I = "_fieldRect2I"; /// /// Cached name for the '_fieldTransform2D' field. /// - public new static readonly global::Godot.StringName _fieldTransform2D = "_fieldTransform2D"; + public new static readonly global::Godot.StringName @_fieldTransform2D = "_fieldTransform2D"; /// /// Cached name for the '_fieldVector3' field. /// - public new static readonly global::Godot.StringName _fieldVector3 = "_fieldVector3"; + public new static readonly global::Godot.StringName @_fieldVector3 = "_fieldVector3"; /// /// Cached name for the '_fieldVector3I' field. /// - public new static readonly global::Godot.StringName _fieldVector3I = "_fieldVector3I"; + public new static readonly global::Godot.StringName @_fieldVector3I = "_fieldVector3I"; /// /// Cached name for the '_fieldBasis' field. /// - public new static readonly global::Godot.StringName _fieldBasis = "_fieldBasis"; + public new static readonly global::Godot.StringName @_fieldBasis = "_fieldBasis"; /// /// Cached name for the '_fieldQuaternion' field. /// - public new static readonly global::Godot.StringName _fieldQuaternion = "_fieldQuaternion"; + public new static readonly global::Godot.StringName @_fieldQuaternion = "_fieldQuaternion"; /// /// Cached name for the '_fieldTransform3D' field. /// - public new static readonly global::Godot.StringName _fieldTransform3D = "_fieldTransform3D"; + public new static readonly global::Godot.StringName @_fieldTransform3D = "_fieldTransform3D"; /// /// Cached name for the '_fieldVector4' field. /// - public new static readonly global::Godot.StringName _fieldVector4 = "_fieldVector4"; + public new static readonly global::Godot.StringName @_fieldVector4 = "_fieldVector4"; /// /// Cached name for the '_fieldVector4I' field. /// - public new static readonly global::Godot.StringName _fieldVector4I = "_fieldVector4I"; + public new static readonly global::Godot.StringName @_fieldVector4I = "_fieldVector4I"; /// /// Cached name for the '_fieldProjection' field. /// - public new static readonly global::Godot.StringName _fieldProjection = "_fieldProjection"; + public new static readonly global::Godot.StringName @_fieldProjection = "_fieldProjection"; /// /// Cached name for the '_fieldAabb' field. /// - public new static readonly global::Godot.StringName _fieldAabb = "_fieldAabb"; + public new static readonly global::Godot.StringName @_fieldAabb = "_fieldAabb"; /// /// Cached name for the '_fieldColor' field. /// - public new static readonly global::Godot.StringName _fieldColor = "_fieldColor"; + public new static readonly global::Godot.StringName @_fieldColor = "_fieldColor"; /// /// Cached name for the '_fieldPlane' field. /// - public new static readonly global::Godot.StringName _fieldPlane = "_fieldPlane"; + public new static readonly global::Godot.StringName @_fieldPlane = "_fieldPlane"; /// /// Cached name for the '_fieldCallable' field. /// - public new static readonly global::Godot.StringName _fieldCallable = "_fieldCallable"; + public new static readonly global::Godot.StringName @_fieldCallable = "_fieldCallable"; /// /// Cached name for the '_fieldSignal' field. /// - public new static readonly global::Godot.StringName _fieldSignal = "_fieldSignal"; + public new static readonly global::Godot.StringName @_fieldSignal = "_fieldSignal"; /// /// Cached name for the '_fieldEnum' field. /// - public new static readonly global::Godot.StringName _fieldEnum = "_fieldEnum"; + public new static readonly global::Godot.StringName @_fieldEnum = "_fieldEnum"; /// /// Cached name for the '_fieldFlagsEnum' field. /// - public new static readonly global::Godot.StringName _fieldFlagsEnum = "_fieldFlagsEnum"; + public new static readonly global::Godot.StringName @_fieldFlagsEnum = "_fieldFlagsEnum"; /// /// Cached name for the '_fieldByteArray' field. /// - public new static readonly global::Godot.StringName _fieldByteArray = "_fieldByteArray"; + public new static readonly global::Godot.StringName @_fieldByteArray = "_fieldByteArray"; /// /// Cached name for the '_fieldInt32Array' field. /// - public new static readonly global::Godot.StringName _fieldInt32Array = "_fieldInt32Array"; + public new static readonly global::Godot.StringName @_fieldInt32Array = "_fieldInt32Array"; /// /// Cached name for the '_fieldInt64Array' field. /// - public new static readonly global::Godot.StringName _fieldInt64Array = "_fieldInt64Array"; + public new static readonly global::Godot.StringName @_fieldInt64Array = "_fieldInt64Array"; /// /// Cached name for the '_fieldSingleArray' field. /// - public new static readonly global::Godot.StringName _fieldSingleArray = "_fieldSingleArray"; + public new static readonly global::Godot.StringName @_fieldSingleArray = "_fieldSingleArray"; /// /// Cached name for the '_fieldDoubleArray' field. /// - public new static readonly global::Godot.StringName _fieldDoubleArray = "_fieldDoubleArray"; + public new static readonly global::Godot.StringName @_fieldDoubleArray = "_fieldDoubleArray"; /// /// Cached name for the '_fieldStringArray' field. /// - public new static readonly global::Godot.StringName _fieldStringArray = "_fieldStringArray"; + public new static readonly global::Godot.StringName @_fieldStringArray = "_fieldStringArray"; /// /// Cached name for the '_fieldStringArrayEnum' field. /// - public new static readonly global::Godot.StringName _fieldStringArrayEnum = "_fieldStringArrayEnum"; + public new static readonly global::Godot.StringName @_fieldStringArrayEnum = "_fieldStringArrayEnum"; /// /// Cached name for the '_fieldVector2Array' field. /// - public new static readonly global::Godot.StringName _fieldVector2Array = "_fieldVector2Array"; + public new static readonly global::Godot.StringName @_fieldVector2Array = "_fieldVector2Array"; /// /// Cached name for the '_fieldVector3Array' field. /// - public new static readonly global::Godot.StringName _fieldVector3Array = "_fieldVector3Array"; + public new static readonly global::Godot.StringName @_fieldVector3Array = "_fieldVector3Array"; /// /// Cached name for the '_fieldColorArray' field. /// - public new static readonly global::Godot.StringName _fieldColorArray = "_fieldColorArray"; + public new static readonly global::Godot.StringName @_fieldColorArray = "_fieldColorArray"; /// /// Cached name for the '_fieldGodotObjectOrDerivedArray' field. /// - public new static readonly global::Godot.StringName _fieldGodotObjectOrDerivedArray = "_fieldGodotObjectOrDerivedArray"; + public new static readonly global::Godot.StringName @_fieldGodotObjectOrDerivedArray = "_fieldGodotObjectOrDerivedArray"; /// /// Cached name for the '_fieldStringNameArray' field. /// - public new static readonly global::Godot.StringName _fieldStringNameArray = "_fieldStringNameArray"; + public new static readonly global::Godot.StringName @_fieldStringNameArray = "_fieldStringNameArray"; /// /// Cached name for the '_fieldNodePathArray' field. /// - public new static readonly global::Godot.StringName _fieldNodePathArray = "_fieldNodePathArray"; + public new static readonly global::Godot.StringName @_fieldNodePathArray = "_fieldNodePathArray"; /// /// Cached name for the '_fieldRidArray' field. /// - public new static readonly global::Godot.StringName _fieldRidArray = "_fieldRidArray"; + public new static readonly global::Godot.StringName @_fieldRidArray = "_fieldRidArray"; /// /// Cached name for the '_fieldEmptyInt32Array' field. /// - public new static readonly global::Godot.StringName _fieldEmptyInt32Array = "_fieldEmptyInt32Array"; + public new static readonly global::Godot.StringName @_fieldEmptyInt32Array = "_fieldEmptyInt32Array"; /// /// Cached name for the '_fieldArrayFromList' field. /// - public new static readonly global::Godot.StringName _fieldArrayFromList = "_fieldArrayFromList"; + public new static readonly global::Godot.StringName @_fieldArrayFromList = "_fieldArrayFromList"; /// /// Cached name for the '_fieldVariant' field. /// - public new static readonly global::Godot.StringName _fieldVariant = "_fieldVariant"; + public new static readonly global::Godot.StringName @_fieldVariant = "_fieldVariant"; /// /// Cached name for the '_fieldGodotObjectOrDerived' field. /// - public new static readonly global::Godot.StringName _fieldGodotObjectOrDerived = "_fieldGodotObjectOrDerived"; + public new static readonly global::Godot.StringName @_fieldGodotObjectOrDerived = "_fieldGodotObjectOrDerived"; /// /// Cached name for the '_fieldGodotResourceTexture' field. /// - public new static readonly global::Godot.StringName _fieldGodotResourceTexture = "_fieldGodotResourceTexture"; + public new static readonly global::Godot.StringName @_fieldGodotResourceTexture = "_fieldGodotResourceTexture"; /// /// Cached name for the '_fieldStringName' field. /// - public new static readonly global::Godot.StringName _fieldStringName = "_fieldStringName"; + public new static readonly global::Godot.StringName @_fieldStringName = "_fieldStringName"; /// /// Cached name for the '_fieldNodePath' field. /// - public new static readonly global::Godot.StringName _fieldNodePath = "_fieldNodePath"; + public new static readonly global::Godot.StringName @_fieldNodePath = "_fieldNodePath"; /// /// Cached name for the '_fieldRid' field. /// - public new static readonly global::Godot.StringName _fieldRid = "_fieldRid"; + public new static readonly global::Godot.StringName @_fieldRid = "_fieldRid"; /// /// Cached name for the '_fieldGodotDictionary' field. /// - public new static readonly global::Godot.StringName _fieldGodotDictionary = "_fieldGodotDictionary"; + public new static readonly global::Godot.StringName @_fieldGodotDictionary = "_fieldGodotDictionary"; /// /// Cached name for the '_fieldGodotArray' field. /// - public new static readonly global::Godot.StringName _fieldGodotArray = "_fieldGodotArray"; + public new static readonly global::Godot.StringName @_fieldGodotArray = "_fieldGodotArray"; /// /// Cached name for the '_fieldGodotGenericDictionary' field. /// - public new static readonly global::Godot.StringName _fieldGodotGenericDictionary = "_fieldGodotGenericDictionary"; + public new static readonly global::Godot.StringName @_fieldGodotGenericDictionary = "_fieldGodotGenericDictionary"; /// /// Cached name for the '_fieldGodotGenericArray' field. /// - public new static readonly global::Godot.StringName _fieldGodotGenericArray = "_fieldGodotGenericArray"; + public new static readonly global::Godot.StringName @_fieldGodotGenericArray = "_fieldGodotGenericArray"; /// /// Cached name for the '_fieldEmptyInt64Array' field. /// - public new static readonly global::Godot.StringName _fieldEmptyInt64Array = "_fieldEmptyInt64Array"; + public new static readonly global::Godot.StringName @_fieldEmptyInt64Array = "_fieldEmptyInt64Array"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName._fieldBoolean) { - this._fieldBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldBoolean) { + this.@_fieldBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldChar) { - this._fieldChar = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldChar) { + this.@_fieldChar = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldSByte) { - this._fieldSByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldSByte) { + this.@_fieldSByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldInt16) { - this._fieldInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldInt16) { + this.@_fieldInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldInt32) { - this._fieldInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldInt32) { + this.@_fieldInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldInt64) { - this._fieldInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldInt64) { + this.@_fieldInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldByte) { - this._fieldByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldByte) { + this.@_fieldByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldUInt16) { - this._fieldUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldUInt16) { + this.@_fieldUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldUInt32) { - this._fieldUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldUInt32) { + this.@_fieldUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldUInt64) { - this._fieldUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldUInt64) { + this.@_fieldUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldSingle) { - this._fieldSingle = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldSingle) { + this.@_fieldSingle = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldDouble) { - this._fieldDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldDouble) { + this.@_fieldDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldString) { - this._fieldString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldString) { + this.@_fieldString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector2) { - this._fieldVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector2) { + this.@_fieldVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector2I) { - this._fieldVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector2I) { + this.@_fieldVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldRect2) { - this._fieldRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldRect2) { + this.@_fieldRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldRect2I) { - this._fieldRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldRect2I) { + this.@_fieldRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldTransform2D) { - this._fieldTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldTransform2D) { + this.@_fieldTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector3) { - this._fieldVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector3) { + this.@_fieldVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector3I) { - this._fieldVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector3I) { + this.@_fieldVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldBasis) { - this._fieldBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldBasis) { + this.@_fieldBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldQuaternion) { - this._fieldQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldQuaternion) { + this.@_fieldQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldTransform3D) { - this._fieldTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldTransform3D) { + this.@_fieldTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector4) { - this._fieldVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector4) { + this.@_fieldVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector4I) { - this._fieldVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector4I) { + this.@_fieldVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldProjection) { - this._fieldProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldProjection) { + this.@_fieldProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldAabb) { - this._fieldAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldAabb) { + this.@_fieldAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldColor) { - this._fieldColor = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldColor) { + this.@_fieldColor = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldPlane) { - this._fieldPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldPlane) { + this.@_fieldPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldCallable) { - this._fieldCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldCallable) { + this.@_fieldCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldSignal) { - this._fieldSignal = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldSignal) { + this.@_fieldSignal = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldEnum) { - this._fieldEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldEnum) { + this.@_fieldEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldFlagsEnum) { - this._fieldFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldFlagsEnum) { + this.@_fieldFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldByteArray) { - this._fieldByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldByteArray) { + this.@_fieldByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldInt32Array) { - this._fieldInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldInt32Array) { + this.@_fieldInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldInt64Array) { - this._fieldInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldInt64Array) { + this.@_fieldInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldSingleArray) { - this._fieldSingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldSingleArray) { + this.@_fieldSingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldDoubleArray) { - this._fieldDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldDoubleArray) { + this.@_fieldDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldStringArray) { - this._fieldStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldStringArray) { + this.@_fieldStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldStringArrayEnum) { - this._fieldStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldStringArrayEnum) { + this.@_fieldStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector2Array) { - this._fieldVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector2Array) { + this.@_fieldVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVector3Array) { - this._fieldVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVector3Array) { + this.@_fieldVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldColorArray) { - this._fieldColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldColorArray) { + this.@_fieldColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotObjectOrDerivedArray) { - this._fieldGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject(value); + if (name == PropertyName.@_fieldGodotObjectOrDerivedArray) { + this.@_fieldGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject(value); return true; } - if (name == PropertyName._fieldStringNameArray) { - this._fieldStringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldStringNameArray) { + this.@_fieldStringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldNodePathArray) { - this._fieldNodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldNodePathArray) { + this.@_fieldNodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldRidArray) { - this._fieldRidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldRidArray) { + this.@_fieldRidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldEmptyInt32Array) { - this._fieldEmptyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldEmptyInt32Array) { + this.@_fieldEmptyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldArrayFromList) { - this._fieldArrayFromList = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldArrayFromList) { + this.@_fieldArrayFromList = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldVariant) { - this._fieldVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldVariant) { + this.@_fieldVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotObjectOrDerived) { - this._fieldGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldGodotObjectOrDerived) { + this.@_fieldGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotResourceTexture) { - this._fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldGodotResourceTexture) { + this.@_fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldStringName) { - this._fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldStringName) { + this.@_fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldNodePath) { - this._fieldNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldNodePath) { + this.@_fieldNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldRid) { - this._fieldRid = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldRid) { + this.@_fieldRid = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotDictionary) { - this._fieldGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldGodotDictionary) { + this.@_fieldGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotArray) { - this._fieldGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldGodotArray) { + this.@_fieldGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fieldGodotGenericDictionary) { - this._fieldGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary(value); + if (name == PropertyName.@_fieldGodotGenericDictionary) { + this.@_fieldGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary(value); return true; } - if (name == PropertyName._fieldGodotGenericArray) { - this._fieldGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); + if (name == PropertyName.@_fieldGodotGenericArray) { + this.@_fieldGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); return true; } - if (name == PropertyName._fieldEmptyInt64Array) { - this._fieldEmptyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fieldEmptyInt64Array) { + this.@_fieldEmptyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -499,244 +499,244 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName._fieldBoolean) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldBoolean); + if (name == PropertyName.@_fieldBoolean) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldBoolean); return true; } - if (name == PropertyName._fieldChar) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldChar); + if (name == PropertyName.@_fieldChar) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldChar); return true; } - if (name == PropertyName._fieldSByte) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldSByte); + if (name == PropertyName.@_fieldSByte) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldSByte); return true; } - if (name == PropertyName._fieldInt16) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldInt16); + if (name == PropertyName.@_fieldInt16) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldInt16); return true; } - if (name == PropertyName._fieldInt32) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldInt32); + if (name == PropertyName.@_fieldInt32) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldInt32); return true; } - if (name == PropertyName._fieldInt64) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldInt64); + if (name == PropertyName.@_fieldInt64) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldInt64); return true; } - if (name == PropertyName._fieldByte) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldByte); + if (name == PropertyName.@_fieldByte) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldByte); return true; } - if (name == PropertyName._fieldUInt16) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldUInt16); + if (name == PropertyName.@_fieldUInt16) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldUInt16); return true; } - if (name == PropertyName._fieldUInt32) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldUInt32); + if (name == PropertyName.@_fieldUInt32) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldUInt32); return true; } - if (name == PropertyName._fieldUInt64) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldUInt64); + if (name == PropertyName.@_fieldUInt64) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldUInt64); return true; } - if (name == PropertyName._fieldSingle) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldSingle); + if (name == PropertyName.@_fieldSingle) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldSingle); return true; } - if (name == PropertyName._fieldDouble) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldDouble); + if (name == PropertyName.@_fieldDouble) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldDouble); return true; } - if (name == PropertyName._fieldString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldString); + if (name == PropertyName.@_fieldString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldString); return true; } - if (name == PropertyName._fieldVector2) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector2); + if (name == PropertyName.@_fieldVector2) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector2); return true; } - if (name == PropertyName._fieldVector2I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector2I); + if (name == PropertyName.@_fieldVector2I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector2I); return true; } - if (name == PropertyName._fieldRect2) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldRect2); + if (name == PropertyName.@_fieldRect2) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldRect2); return true; } - if (name == PropertyName._fieldRect2I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldRect2I); + if (name == PropertyName.@_fieldRect2I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldRect2I); return true; } - if (name == PropertyName._fieldTransform2D) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldTransform2D); + if (name == PropertyName.@_fieldTransform2D) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldTransform2D); return true; } - if (name == PropertyName._fieldVector3) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector3); + if (name == PropertyName.@_fieldVector3) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector3); return true; } - if (name == PropertyName._fieldVector3I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector3I); + if (name == PropertyName.@_fieldVector3I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector3I); return true; } - if (name == PropertyName._fieldBasis) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldBasis); + if (name == PropertyName.@_fieldBasis) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldBasis); return true; } - if (name == PropertyName._fieldQuaternion) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldQuaternion); + if (name == PropertyName.@_fieldQuaternion) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldQuaternion); return true; } - if (name == PropertyName._fieldTransform3D) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldTransform3D); + if (name == PropertyName.@_fieldTransform3D) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldTransform3D); return true; } - if (name == PropertyName._fieldVector4) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector4); + if (name == PropertyName.@_fieldVector4) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector4); return true; } - if (name == PropertyName._fieldVector4I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector4I); + if (name == PropertyName.@_fieldVector4I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector4I); return true; } - if (name == PropertyName._fieldProjection) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldProjection); + if (name == PropertyName.@_fieldProjection) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldProjection); return true; } - if (name == PropertyName._fieldAabb) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldAabb); + if (name == PropertyName.@_fieldAabb) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldAabb); return true; } - if (name == PropertyName._fieldColor) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldColor); + if (name == PropertyName.@_fieldColor) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldColor); return true; } - if (name == PropertyName._fieldPlane) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldPlane); + if (name == PropertyName.@_fieldPlane) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldPlane); return true; } - if (name == PropertyName._fieldCallable) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldCallable); + if (name == PropertyName.@_fieldCallable) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldCallable); return true; } - if (name == PropertyName._fieldSignal) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldSignal); + if (name == PropertyName.@_fieldSignal) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldSignal); return true; } - if (name == PropertyName._fieldEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldEnum); + if (name == PropertyName.@_fieldEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldEnum); return true; } - if (name == PropertyName._fieldFlagsEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldFlagsEnum); + if (name == PropertyName.@_fieldFlagsEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldFlagsEnum); return true; } - if (name == PropertyName._fieldByteArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldByteArray); + if (name == PropertyName.@_fieldByteArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldByteArray); return true; } - if (name == PropertyName._fieldInt32Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldInt32Array); + if (name == PropertyName.@_fieldInt32Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldInt32Array); return true; } - if (name == PropertyName._fieldInt64Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldInt64Array); + if (name == PropertyName.@_fieldInt64Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldInt64Array); return true; } - if (name == PropertyName._fieldSingleArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldSingleArray); + if (name == PropertyName.@_fieldSingleArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldSingleArray); return true; } - if (name == PropertyName._fieldDoubleArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldDoubleArray); + if (name == PropertyName.@_fieldDoubleArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldDoubleArray); return true; } - if (name == PropertyName._fieldStringArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldStringArray); + if (name == PropertyName.@_fieldStringArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldStringArray); return true; } - if (name == PropertyName._fieldStringArrayEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldStringArrayEnum); + if (name == PropertyName.@_fieldStringArrayEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldStringArrayEnum); return true; } - if (name == PropertyName._fieldVector2Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector2Array); + if (name == PropertyName.@_fieldVector2Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector2Array); return true; } - if (name == PropertyName._fieldVector3Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVector3Array); + if (name == PropertyName.@_fieldVector3Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVector3Array); return true; } - if (name == PropertyName._fieldColorArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldColorArray); + if (name == PropertyName.@_fieldColorArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldColorArray); return true; } - if (name == PropertyName._fieldGodotObjectOrDerivedArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this._fieldGodotObjectOrDerivedArray); + if (name == PropertyName.@_fieldGodotObjectOrDerivedArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.@_fieldGodotObjectOrDerivedArray); return true; } - if (name == PropertyName._fieldStringNameArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldStringNameArray); + if (name == PropertyName.@_fieldStringNameArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldStringNameArray); return true; } - if (name == PropertyName._fieldNodePathArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldNodePathArray); + if (name == PropertyName.@_fieldNodePathArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldNodePathArray); return true; } - if (name == PropertyName._fieldRidArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldRidArray); + if (name == PropertyName.@_fieldRidArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldRidArray); return true; } - if (name == PropertyName._fieldEmptyInt32Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldEmptyInt32Array); + if (name == PropertyName.@_fieldEmptyInt32Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldEmptyInt32Array); return true; } - if (name == PropertyName._fieldArrayFromList) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldArrayFromList); + if (name == PropertyName.@_fieldArrayFromList) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldArrayFromList); return true; } - if (name == PropertyName._fieldVariant) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldVariant); + if (name == PropertyName.@_fieldVariant) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldVariant); return true; } - if (name == PropertyName._fieldGodotObjectOrDerived) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldGodotObjectOrDerived); + if (name == PropertyName.@_fieldGodotObjectOrDerived) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldGodotObjectOrDerived); return true; } - if (name == PropertyName._fieldGodotResourceTexture) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldGodotResourceTexture); + if (name == PropertyName.@_fieldGodotResourceTexture) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldGodotResourceTexture); return true; } - if (name == PropertyName._fieldStringName) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldStringName); + if (name == PropertyName.@_fieldStringName) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldStringName); return true; } - if (name == PropertyName._fieldNodePath) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldNodePath); + if (name == PropertyName.@_fieldNodePath) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldNodePath); return true; } - if (name == PropertyName._fieldRid) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldRid); + if (name == PropertyName.@_fieldRid) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldRid); return true; } - if (name == PropertyName._fieldGodotDictionary) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldGodotDictionary); + if (name == PropertyName.@_fieldGodotDictionary) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldGodotDictionary); return true; } - if (name == PropertyName._fieldGodotArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldGodotArray); + if (name == PropertyName.@_fieldGodotArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldGodotArray); return true; } - if (name == PropertyName._fieldGodotGenericDictionary) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this._fieldGodotGenericDictionary); + if (name == PropertyName.@_fieldGodotGenericDictionary) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.@_fieldGodotGenericDictionary); return true; } - if (name == PropertyName._fieldGodotGenericArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this._fieldGodotGenericArray); + if (name == PropertyName.@_fieldGodotGenericArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.@_fieldGodotGenericArray); return true; } - if (name == PropertyName._fieldEmptyInt64Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fieldEmptyInt64Array); + if (name == PropertyName.@_fieldEmptyInt64Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fieldEmptyInt64Array); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -750,66 +750,66 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName._fieldBoolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldChar, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldSByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldUInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldUInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldUInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName._fieldSingle, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName._fieldDouble, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._fieldString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)5, name: PropertyName._fieldVector2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)6, name: PropertyName._fieldVector2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)7, name: PropertyName._fieldRect2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)8, name: PropertyName._fieldRect2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)11, name: PropertyName._fieldTransform2D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)9, name: PropertyName._fieldVector3, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)10, name: PropertyName._fieldVector3I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)17, name: PropertyName._fieldBasis, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)15, name: PropertyName._fieldQuaternion, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)18, name: PropertyName._fieldTransform3D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)12, name: PropertyName._fieldVector4, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)13, name: PropertyName._fieldVector4I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)19, name: PropertyName._fieldProjection, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)16, name: PropertyName._fieldAabb, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)20, name: PropertyName._fieldColor, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)14, name: PropertyName._fieldPlane, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName._fieldCallable, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)26, name: PropertyName._fieldSignal, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldEnum, hint: (global::Godot.PropertyHint)2, hintString: "A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._fieldFlagsEnum, hint: (global::Godot.PropertyHint)6, hintString: "A:0,B:1,C:2", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)29, name: PropertyName._fieldByteArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName._fieldInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName._fieldInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)32, name: PropertyName._fieldSingleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)33, name: PropertyName._fieldDoubleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName._fieldStringArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName._fieldStringArrayEnum, hint: (global::Godot.PropertyHint)23, hintString: "4/2:A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)35, name: PropertyName._fieldVector2Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)36, name: PropertyName._fieldVector3Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)37, name: PropertyName._fieldColorArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldGodotObjectOrDerivedArray, hint: (global::Godot.PropertyHint)23, hintString: "24/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldStringNameArray, hint: (global::Godot.PropertyHint)23, hintString: "21/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldNodePathArray, hint: (global::Godot.PropertyHint)23, hintString: "22/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldRidArray, hint: (global::Godot.PropertyHint)23, hintString: "23/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName._fieldEmptyInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName._fieldArrayFromList, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName._fieldVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName._fieldGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName._fieldGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName._fieldStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName._fieldNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName._fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName._fieldGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName._fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName._fieldGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName._fieldEmptyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@_fieldBoolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldChar, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldSByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldUInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldUInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldUInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.@_fieldSingle, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.@_fieldDouble, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_fieldString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)5, name: PropertyName.@_fieldVector2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)6, name: PropertyName.@_fieldVector2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)7, name: PropertyName.@_fieldRect2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)8, name: PropertyName.@_fieldRect2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)11, name: PropertyName.@_fieldTransform2D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)9, name: PropertyName.@_fieldVector3, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)10, name: PropertyName.@_fieldVector3I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)17, name: PropertyName.@_fieldBasis, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)15, name: PropertyName.@_fieldQuaternion, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)18, name: PropertyName.@_fieldTransform3D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)12, name: PropertyName.@_fieldVector4, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)13, name: PropertyName.@_fieldVector4I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)19, name: PropertyName.@_fieldProjection, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)16, name: PropertyName.@_fieldAabb, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)20, name: PropertyName.@_fieldColor, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)14, name: PropertyName.@_fieldPlane, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@_fieldCallable, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)26, name: PropertyName.@_fieldSignal, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldEnum, hint: (global::Godot.PropertyHint)2, hintString: "A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_fieldFlagsEnum, hint: (global::Godot.PropertyHint)6, hintString: "A:0,B:1,C:2", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)29, name: PropertyName.@_fieldByteArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.@_fieldInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.@_fieldInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)32, name: PropertyName.@_fieldSingleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)33, name: PropertyName.@_fieldDoubleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.@_fieldStringArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.@_fieldStringArrayEnum, hint: (global::Godot.PropertyHint)23, hintString: "4/2:A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)35, name: PropertyName.@_fieldVector2Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)36, name: PropertyName.@_fieldVector3Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)37, name: PropertyName.@_fieldColorArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotObjectOrDerivedArray, hint: (global::Godot.PropertyHint)23, hintString: "24/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldStringNameArray, hint: (global::Godot.PropertyHint)23, hintString: "21/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldNodePathArray, hint: (global::Godot.PropertyHint)23, hintString: "22/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldRidArray, hint: (global::Godot.PropertyHint)23, hintString: "23/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.@_fieldEmptyInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.@_fieldArrayFromList, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@_fieldVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@_fieldStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@_fieldNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@_fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.@_fieldEmptyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs index 367cb073c012..f201b7c8d8dd 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs @@ -13,125 +13,125 @@ partial class ExportedFields { var values = new global::System.Collections.Generic.Dictionary(60); bool ___fieldBoolean_default_value = true; - values.Add(PropertyName._fieldBoolean, global::Godot.Variant.From(___fieldBoolean_default_value)); + values.Add(PropertyName.@_fieldBoolean, global::Godot.Variant.From(___fieldBoolean_default_value)); char ___fieldChar_default_value = 'f'; - values.Add(PropertyName._fieldChar, global::Godot.Variant.From(___fieldChar_default_value)); + values.Add(PropertyName.@_fieldChar, global::Godot.Variant.From(___fieldChar_default_value)); sbyte ___fieldSByte_default_value = 10; - values.Add(PropertyName._fieldSByte, global::Godot.Variant.From(___fieldSByte_default_value)); + values.Add(PropertyName.@_fieldSByte, global::Godot.Variant.From(___fieldSByte_default_value)); short ___fieldInt16_default_value = 10; - values.Add(PropertyName._fieldInt16, global::Godot.Variant.From(___fieldInt16_default_value)); + values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From(___fieldInt16_default_value)); int ___fieldInt32_default_value = 10; - values.Add(PropertyName._fieldInt32, global::Godot.Variant.From(___fieldInt32_default_value)); + values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From(___fieldInt32_default_value)); long ___fieldInt64_default_value = 10; - values.Add(PropertyName._fieldInt64, global::Godot.Variant.From(___fieldInt64_default_value)); + values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From(___fieldInt64_default_value)); byte ___fieldByte_default_value = 10; - values.Add(PropertyName._fieldByte, global::Godot.Variant.From(___fieldByte_default_value)); + values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From(___fieldByte_default_value)); ushort ___fieldUInt16_default_value = 10; - values.Add(PropertyName._fieldUInt16, global::Godot.Variant.From(___fieldUInt16_default_value)); + values.Add(PropertyName.@_fieldUInt16, global::Godot.Variant.From(___fieldUInt16_default_value)); uint ___fieldUInt32_default_value = 10; - values.Add(PropertyName._fieldUInt32, global::Godot.Variant.From(___fieldUInt32_default_value)); + values.Add(PropertyName.@_fieldUInt32, global::Godot.Variant.From(___fieldUInt32_default_value)); ulong ___fieldUInt64_default_value = 10; - values.Add(PropertyName._fieldUInt64, global::Godot.Variant.From(___fieldUInt64_default_value)); + values.Add(PropertyName.@_fieldUInt64, global::Godot.Variant.From(___fieldUInt64_default_value)); float ___fieldSingle_default_value = 10; - values.Add(PropertyName._fieldSingle, global::Godot.Variant.From(___fieldSingle_default_value)); + values.Add(PropertyName.@_fieldSingle, global::Godot.Variant.From(___fieldSingle_default_value)); double ___fieldDouble_default_value = 10; - values.Add(PropertyName._fieldDouble, global::Godot.Variant.From(___fieldDouble_default_value)); + values.Add(PropertyName.@_fieldDouble, global::Godot.Variant.From(___fieldDouble_default_value)); string ___fieldString_default_value = "foo"; - values.Add(PropertyName._fieldString, global::Godot.Variant.From(___fieldString_default_value)); + values.Add(PropertyName.@_fieldString, global::Godot.Variant.From(___fieldString_default_value)); global::Godot.Vector2 ___fieldVector2_default_value = new(10f, 10f); - values.Add(PropertyName._fieldVector2, global::Godot.Variant.From(___fieldVector2_default_value)); + values.Add(PropertyName.@_fieldVector2, global::Godot.Variant.From(___fieldVector2_default_value)); global::Godot.Vector2I ___fieldVector2I_default_value = global::Godot.Vector2I.Up; - values.Add(PropertyName._fieldVector2I, global::Godot.Variant.From(___fieldVector2I_default_value)); + values.Add(PropertyName.@_fieldVector2I, global::Godot.Variant.From(___fieldVector2I_default_value)); global::Godot.Rect2 ___fieldRect2_default_value = new(new global::Godot.Vector2(10f, 10f), new global::Godot.Vector2(10f, 10f)); - values.Add(PropertyName._fieldRect2, global::Godot.Variant.From(___fieldRect2_default_value)); + values.Add(PropertyName.@_fieldRect2, global::Godot.Variant.From(___fieldRect2_default_value)); global::Godot.Rect2I ___fieldRect2I_default_value = new(new global::Godot.Vector2I(10, 10), new global::Godot.Vector2I(10, 10)); - values.Add(PropertyName._fieldRect2I, global::Godot.Variant.From(___fieldRect2I_default_value)); + values.Add(PropertyName.@_fieldRect2I, global::Godot.Variant.From(___fieldRect2I_default_value)); global::Godot.Transform2D ___fieldTransform2D_default_value = global::Godot.Transform2D.Identity; - values.Add(PropertyName._fieldTransform2D, global::Godot.Variant.From(___fieldTransform2D_default_value)); + values.Add(PropertyName.@_fieldTransform2D, global::Godot.Variant.From(___fieldTransform2D_default_value)); global::Godot.Vector3 ___fieldVector3_default_value = new(10f, 10f, 10f); - values.Add(PropertyName._fieldVector3, global::Godot.Variant.From(___fieldVector3_default_value)); + values.Add(PropertyName.@_fieldVector3, global::Godot.Variant.From(___fieldVector3_default_value)); global::Godot.Vector3I ___fieldVector3I_default_value = global::Godot.Vector3I.Back; - values.Add(PropertyName._fieldVector3I, global::Godot.Variant.From(___fieldVector3I_default_value)); + values.Add(PropertyName.@_fieldVector3I, global::Godot.Variant.From(___fieldVector3I_default_value)); global::Godot.Basis ___fieldBasis_default_value = new global::Godot.Basis(global::Godot.Quaternion.Identity); - values.Add(PropertyName._fieldBasis, global::Godot.Variant.From(___fieldBasis_default_value)); + values.Add(PropertyName.@_fieldBasis, global::Godot.Variant.From(___fieldBasis_default_value)); global::Godot.Quaternion ___fieldQuaternion_default_value = new global::Godot.Quaternion(global::Godot.Basis.Identity); - values.Add(PropertyName._fieldQuaternion, global::Godot.Variant.From(___fieldQuaternion_default_value)); + values.Add(PropertyName.@_fieldQuaternion, global::Godot.Variant.From(___fieldQuaternion_default_value)); global::Godot.Transform3D ___fieldTransform3D_default_value = global::Godot.Transform3D.Identity; - values.Add(PropertyName._fieldTransform3D, global::Godot.Variant.From(___fieldTransform3D_default_value)); + values.Add(PropertyName.@_fieldTransform3D, global::Godot.Variant.From(___fieldTransform3D_default_value)); global::Godot.Vector4 ___fieldVector4_default_value = new(10f, 10f, 10f, 10f); - values.Add(PropertyName._fieldVector4, global::Godot.Variant.From(___fieldVector4_default_value)); + values.Add(PropertyName.@_fieldVector4, global::Godot.Variant.From(___fieldVector4_default_value)); global::Godot.Vector4I ___fieldVector4I_default_value = global::Godot.Vector4I.One; - values.Add(PropertyName._fieldVector4I, global::Godot.Variant.From(___fieldVector4I_default_value)); + values.Add(PropertyName.@_fieldVector4I, global::Godot.Variant.From(___fieldVector4I_default_value)); global::Godot.Projection ___fieldProjection_default_value = global::Godot.Projection.Identity; - values.Add(PropertyName._fieldProjection, global::Godot.Variant.From(___fieldProjection_default_value)); + values.Add(PropertyName.@_fieldProjection, global::Godot.Variant.From(___fieldProjection_default_value)); global::Godot.Aabb ___fieldAabb_default_value = new global::Godot.Aabb(10f, 10f, 10f, new global::Godot.Vector3(1f, 1f, 1f)); - values.Add(PropertyName._fieldAabb, global::Godot.Variant.From(___fieldAabb_default_value)); + values.Add(PropertyName.@_fieldAabb, global::Godot.Variant.From(___fieldAabb_default_value)); global::Godot.Color ___fieldColor_default_value = global::Godot.Colors.Aquamarine; - values.Add(PropertyName._fieldColor, global::Godot.Variant.From(___fieldColor_default_value)); + values.Add(PropertyName.@_fieldColor, global::Godot.Variant.From(___fieldColor_default_value)); global::Godot.Plane ___fieldPlane_default_value = global::Godot.Plane.PlaneXZ; - values.Add(PropertyName._fieldPlane, global::Godot.Variant.From(___fieldPlane_default_value)); + values.Add(PropertyName.@_fieldPlane, global::Godot.Variant.From(___fieldPlane_default_value)); global::Godot.Callable ___fieldCallable_default_value = new global::Godot.Callable(global::Godot.Engine.GetMainLoop(), "_process"); - values.Add(PropertyName._fieldCallable, global::Godot.Variant.From(___fieldCallable_default_value)); + values.Add(PropertyName.@_fieldCallable, global::Godot.Variant.From(___fieldCallable_default_value)); global::Godot.Signal ___fieldSignal_default_value = new global::Godot.Signal(global::Godot.Engine.GetMainLoop(), "property_list_changed"); - values.Add(PropertyName._fieldSignal, global::Godot.Variant.From(___fieldSignal_default_value)); + values.Add(PropertyName.@_fieldSignal, global::Godot.Variant.From(___fieldSignal_default_value)); global::ExportedFields.MyEnum ___fieldEnum_default_value = global::ExportedFields.MyEnum.C; - values.Add(PropertyName._fieldEnum, global::Godot.Variant.From(___fieldEnum_default_value)); + values.Add(PropertyName.@_fieldEnum, global::Godot.Variant.From(___fieldEnum_default_value)); global::ExportedFields.MyFlagsEnum ___fieldFlagsEnum_default_value = global::ExportedFields.MyFlagsEnum.C; - values.Add(PropertyName._fieldFlagsEnum, global::Godot.Variant.From(___fieldFlagsEnum_default_value)); + values.Add(PropertyName.@_fieldFlagsEnum, global::Godot.Variant.From(___fieldFlagsEnum_default_value)); byte[] ___fieldByteArray_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName._fieldByteArray, global::Godot.Variant.From(___fieldByteArray_default_value)); + values.Add(PropertyName.@_fieldByteArray, global::Godot.Variant.From(___fieldByteArray_default_value)); int[] ___fieldInt32Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName._fieldInt32Array, global::Godot.Variant.From(___fieldInt32Array_default_value)); + values.Add(PropertyName.@_fieldInt32Array, global::Godot.Variant.From(___fieldInt32Array_default_value)); long[] ___fieldInt64Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName._fieldInt64Array, global::Godot.Variant.From(___fieldInt64Array_default_value)); + values.Add(PropertyName.@_fieldInt64Array, global::Godot.Variant.From(___fieldInt64Array_default_value)); float[] ___fieldSingleArray_default_value = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; - values.Add(PropertyName._fieldSingleArray, global::Godot.Variant.From(___fieldSingleArray_default_value)); + values.Add(PropertyName.@_fieldSingleArray, global::Godot.Variant.From(___fieldSingleArray_default_value)); double[] ___fieldDoubleArray_default_value = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; - values.Add(PropertyName._fieldDoubleArray, global::Godot.Variant.From(___fieldDoubleArray_default_value)); + values.Add(PropertyName.@_fieldDoubleArray, global::Godot.Variant.From(___fieldDoubleArray_default_value)); string[] ___fieldStringArray_default_value = { "foo", "bar" }; - values.Add(PropertyName._fieldStringArray, global::Godot.Variant.From(___fieldStringArray_default_value)); + values.Add(PropertyName.@_fieldStringArray, global::Godot.Variant.From(___fieldStringArray_default_value)); string[] ___fieldStringArrayEnum_default_value = { "foo", "bar" }; - values.Add(PropertyName._fieldStringArrayEnum, global::Godot.Variant.From(___fieldStringArrayEnum_default_value)); + values.Add(PropertyName.@_fieldStringArrayEnum, global::Godot.Variant.From(___fieldStringArrayEnum_default_value)); global::Godot.Vector2[] ___fieldVector2Array_default_value = { global::Godot.Vector2.Up, global::Godot.Vector2.Down, global::Godot.Vector2.Left, global::Godot.Vector2.Right }; - values.Add(PropertyName._fieldVector2Array, global::Godot.Variant.From(___fieldVector2Array_default_value)); + values.Add(PropertyName.@_fieldVector2Array, global::Godot.Variant.From(___fieldVector2Array_default_value)); global::Godot.Vector3[] ___fieldVector3Array_default_value = { global::Godot.Vector3.Up, global::Godot.Vector3.Down, global::Godot.Vector3.Left, global::Godot.Vector3.Right }; - values.Add(PropertyName._fieldVector3Array, global::Godot.Variant.From(___fieldVector3Array_default_value)); + values.Add(PropertyName.@_fieldVector3Array, global::Godot.Variant.From(___fieldVector3Array_default_value)); global::Godot.Color[] ___fieldColorArray_default_value = { global::Godot.Colors.Aqua, global::Godot.Colors.Aquamarine, global::Godot.Colors.Azure, global::Godot.Colors.Beige }; - values.Add(PropertyName._fieldColorArray, global::Godot.Variant.From(___fieldColorArray_default_value)); + values.Add(PropertyName.@_fieldColorArray, global::Godot.Variant.From(___fieldColorArray_default_value)); global::Godot.GodotObject[] ___fieldGodotObjectOrDerivedArray_default_value = { null }; - values.Add(PropertyName._fieldGodotObjectOrDerivedArray, global::Godot.Variant.CreateFrom(___fieldGodotObjectOrDerivedArray_default_value)); + values.Add(PropertyName.@_fieldGodotObjectOrDerivedArray, global::Godot.Variant.CreateFrom(___fieldGodotObjectOrDerivedArray_default_value)); global::Godot.StringName[] ___fieldStringNameArray_default_value = { "foo", "bar" }; - values.Add(PropertyName._fieldStringNameArray, global::Godot.Variant.From(___fieldStringNameArray_default_value)); + values.Add(PropertyName.@_fieldStringNameArray, global::Godot.Variant.From(___fieldStringNameArray_default_value)); global::Godot.NodePath[] ___fieldNodePathArray_default_value = { "foo", "bar" }; - values.Add(PropertyName._fieldNodePathArray, global::Godot.Variant.From(___fieldNodePathArray_default_value)); + values.Add(PropertyName.@_fieldNodePathArray, global::Godot.Variant.From(___fieldNodePathArray_default_value)); global::Godot.Rid[] ___fieldRidArray_default_value = { default, default, default }; - values.Add(PropertyName._fieldRidArray, global::Godot.Variant.From(___fieldRidArray_default_value)); + values.Add(PropertyName.@_fieldRidArray, global::Godot.Variant.From(___fieldRidArray_default_value)); int[] ___fieldEmptyInt32Array_default_value = global::System.Array.Empty(); - values.Add(PropertyName._fieldEmptyInt32Array, global::Godot.Variant.From(___fieldEmptyInt32Array_default_value)); + values.Add(PropertyName.@_fieldEmptyInt32Array, global::Godot.Variant.From(___fieldEmptyInt32Array_default_value)); int[] ___fieldArrayFromList_default_value = new global::System.Collections.Generic.List(global::System.Array.Empty()).ToArray(); - values.Add(PropertyName._fieldArrayFromList, global::Godot.Variant.From(___fieldArrayFromList_default_value)); + values.Add(PropertyName.@_fieldArrayFromList, global::Godot.Variant.From(___fieldArrayFromList_default_value)); global::Godot.Variant ___fieldVariant_default_value = "foo"; - values.Add(PropertyName._fieldVariant, global::Godot.Variant.From(___fieldVariant_default_value)); + values.Add(PropertyName.@_fieldVariant, global::Godot.Variant.From(___fieldVariant_default_value)); global::Godot.GodotObject ___fieldGodotObjectOrDerived_default_value = default; - values.Add(PropertyName._fieldGodotObjectOrDerived, global::Godot.Variant.From(___fieldGodotObjectOrDerived_default_value)); + values.Add(PropertyName.@_fieldGodotObjectOrDerived, global::Godot.Variant.From(___fieldGodotObjectOrDerived_default_value)); global::Godot.Texture ___fieldGodotResourceTexture_default_value = default; - values.Add(PropertyName._fieldGodotResourceTexture, global::Godot.Variant.From(___fieldGodotResourceTexture_default_value)); + values.Add(PropertyName.@_fieldGodotResourceTexture, global::Godot.Variant.From(___fieldGodotResourceTexture_default_value)); global::Godot.StringName ___fieldStringName_default_value = new global::Godot.StringName("foo"); - values.Add(PropertyName._fieldStringName, global::Godot.Variant.From(___fieldStringName_default_value)); + values.Add(PropertyName.@_fieldStringName, global::Godot.Variant.From(___fieldStringName_default_value)); global::Godot.NodePath ___fieldNodePath_default_value = new global::Godot.NodePath("foo"); - values.Add(PropertyName._fieldNodePath, global::Godot.Variant.From(___fieldNodePath_default_value)); + values.Add(PropertyName.@_fieldNodePath, global::Godot.Variant.From(___fieldNodePath_default_value)); global::Godot.Rid ___fieldRid_default_value = default; - values.Add(PropertyName._fieldRid, global::Godot.Variant.From(___fieldRid_default_value)); + values.Add(PropertyName.@_fieldRid, global::Godot.Variant.From(___fieldRid_default_value)); global::Godot.Collections.Dictionary ___fieldGodotDictionary_default_value = new() { { "foo", 10 }, { global::Godot.Vector2.Up, global::Godot.Colors.Chocolate } }; - values.Add(PropertyName._fieldGodotDictionary, global::Godot.Variant.From(___fieldGodotDictionary_default_value)); + values.Add(PropertyName.@_fieldGodotDictionary, global::Godot.Variant.From(___fieldGodotDictionary_default_value)); global::Godot.Collections.Array ___fieldGodotArray_default_value = new() { "foo", 10, global::Godot.Vector2.Up, global::Godot.Colors.Chocolate }; - values.Add(PropertyName._fieldGodotArray, global::Godot.Variant.From(___fieldGodotArray_default_value)); + values.Add(PropertyName.@_fieldGodotArray, global::Godot.Variant.From(___fieldGodotArray_default_value)); global::Godot.Collections.Dictionary ___fieldGodotGenericDictionary_default_value = new() { { "foo", true }, { "bar", false } }; - values.Add(PropertyName._fieldGodotGenericDictionary, global::Godot.Variant.CreateFrom(___fieldGodotGenericDictionary_default_value)); + values.Add(PropertyName.@_fieldGodotGenericDictionary, global::Godot.Variant.CreateFrom(___fieldGodotGenericDictionary_default_value)); global::Godot.Collections.Array ___fieldGodotGenericArray_default_value = new() { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName._fieldGodotGenericArray, global::Godot.Variant.CreateFrom(___fieldGodotGenericArray_default_value)); + values.Add(PropertyName.@_fieldGodotGenericArray, global::Godot.Variant.CreateFrom(___fieldGodotGenericArray_default_value)); long[] ___fieldEmptyInt64Array_default_value = global::System.Array.Empty(); - values.Add(PropertyName._fieldEmptyInt64Array, global::Godot.Variant.From(___fieldEmptyInt64Array_default_value)); + values.Add(PropertyName.@_fieldEmptyInt64Array, global::Godot.Variant.From(___fieldEmptyInt64Array_default_value)); return values; } #endif // TOOLS diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs index aa876d8d7d17..3c4874077395 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs @@ -11,558 +11,558 @@ partial class ExportedProperties /// /// Cached name for the 'NotGenerateComplexLamdaProperty' property. /// - public new static readonly global::Godot.StringName NotGenerateComplexLamdaProperty = "NotGenerateComplexLamdaProperty"; + public new static readonly global::Godot.StringName @NotGenerateComplexLamdaProperty = "NotGenerateComplexLamdaProperty"; /// /// Cached name for the 'NotGenerateLamdaNoFieldProperty' property. /// - public new static readonly global::Godot.StringName NotGenerateLamdaNoFieldProperty = "NotGenerateLamdaNoFieldProperty"; + public new static readonly global::Godot.StringName @NotGenerateLamdaNoFieldProperty = "NotGenerateLamdaNoFieldProperty"; /// /// Cached name for the 'NotGenerateComplexReturnProperty' property. /// - public new static readonly global::Godot.StringName NotGenerateComplexReturnProperty = "NotGenerateComplexReturnProperty"; + public new static readonly global::Godot.StringName @NotGenerateComplexReturnProperty = "NotGenerateComplexReturnProperty"; /// /// Cached name for the 'NotGenerateReturnsProperty' property. /// - public new static readonly global::Godot.StringName NotGenerateReturnsProperty = "NotGenerateReturnsProperty"; + public new static readonly global::Godot.StringName @NotGenerateReturnsProperty = "NotGenerateReturnsProperty"; /// /// Cached name for the 'FullPropertyString' property. /// - public new static readonly global::Godot.StringName FullPropertyString = "FullPropertyString"; + public new static readonly global::Godot.StringName @FullPropertyString = "FullPropertyString"; /// /// Cached name for the 'FullPropertyString_Complex' property. /// - public new static readonly global::Godot.StringName FullPropertyString_Complex = "FullPropertyString_Complex"; + public new static readonly global::Godot.StringName @FullPropertyString_Complex = "FullPropertyString_Complex"; /// /// Cached name for the 'LamdaPropertyString' property. /// - public new static readonly global::Godot.StringName LamdaPropertyString = "LamdaPropertyString"; + public new static readonly global::Godot.StringName @LamdaPropertyString = "LamdaPropertyString"; /// /// Cached name for the 'PropertyBoolean' property. /// - public new static readonly global::Godot.StringName PropertyBoolean = "PropertyBoolean"; + public new static readonly global::Godot.StringName @PropertyBoolean = "PropertyBoolean"; /// /// Cached name for the 'PropertyChar' property. /// - public new static readonly global::Godot.StringName PropertyChar = "PropertyChar"; + public new static readonly global::Godot.StringName @PropertyChar = "PropertyChar"; /// /// Cached name for the 'PropertySByte' property. /// - public new static readonly global::Godot.StringName PropertySByte = "PropertySByte"; + public new static readonly global::Godot.StringName @PropertySByte = "PropertySByte"; /// /// Cached name for the 'PropertyInt16' property. /// - public new static readonly global::Godot.StringName PropertyInt16 = "PropertyInt16"; + public new static readonly global::Godot.StringName @PropertyInt16 = "PropertyInt16"; /// /// Cached name for the 'PropertyInt32' property. /// - public new static readonly global::Godot.StringName PropertyInt32 = "PropertyInt32"; + public new static readonly global::Godot.StringName @PropertyInt32 = "PropertyInt32"; /// /// Cached name for the 'PropertyInt64' property. /// - public new static readonly global::Godot.StringName PropertyInt64 = "PropertyInt64"; + public new static readonly global::Godot.StringName @PropertyInt64 = "PropertyInt64"; /// /// Cached name for the 'PropertyByte' property. /// - public new static readonly global::Godot.StringName PropertyByte = "PropertyByte"; + public new static readonly global::Godot.StringName @PropertyByte = "PropertyByte"; /// /// Cached name for the 'PropertyUInt16' property. /// - public new static readonly global::Godot.StringName PropertyUInt16 = "PropertyUInt16"; + public new static readonly global::Godot.StringName @PropertyUInt16 = "PropertyUInt16"; /// /// Cached name for the 'PropertyUInt32' property. /// - public new static readonly global::Godot.StringName PropertyUInt32 = "PropertyUInt32"; + public new static readonly global::Godot.StringName @PropertyUInt32 = "PropertyUInt32"; /// /// Cached name for the 'PropertyUInt64' property. /// - public new static readonly global::Godot.StringName PropertyUInt64 = "PropertyUInt64"; + public new static readonly global::Godot.StringName @PropertyUInt64 = "PropertyUInt64"; /// /// Cached name for the 'PropertySingle' property. /// - public new static readonly global::Godot.StringName PropertySingle = "PropertySingle"; + public new static readonly global::Godot.StringName @PropertySingle = "PropertySingle"; /// /// Cached name for the 'PropertyDouble' property. /// - public new static readonly global::Godot.StringName PropertyDouble = "PropertyDouble"; + public new static readonly global::Godot.StringName @PropertyDouble = "PropertyDouble"; /// /// Cached name for the 'PropertyString' property. /// - public new static readonly global::Godot.StringName PropertyString = "PropertyString"; + public new static readonly global::Godot.StringName @PropertyString = "PropertyString"; /// /// Cached name for the 'PropertyVector2' property. /// - public new static readonly global::Godot.StringName PropertyVector2 = "PropertyVector2"; + public new static readonly global::Godot.StringName @PropertyVector2 = "PropertyVector2"; /// /// Cached name for the 'PropertyVector2I' property. /// - public new static readonly global::Godot.StringName PropertyVector2I = "PropertyVector2I"; + public new static readonly global::Godot.StringName @PropertyVector2I = "PropertyVector2I"; /// /// Cached name for the 'PropertyRect2' property. /// - public new static readonly global::Godot.StringName PropertyRect2 = "PropertyRect2"; + public new static readonly global::Godot.StringName @PropertyRect2 = "PropertyRect2"; /// /// Cached name for the 'PropertyRect2I' property. /// - public new static readonly global::Godot.StringName PropertyRect2I = "PropertyRect2I"; + public new static readonly global::Godot.StringName @PropertyRect2I = "PropertyRect2I"; /// /// Cached name for the 'PropertyTransform2D' property. /// - public new static readonly global::Godot.StringName PropertyTransform2D = "PropertyTransform2D"; + public new static readonly global::Godot.StringName @PropertyTransform2D = "PropertyTransform2D"; /// /// Cached name for the 'PropertyVector3' property. /// - public new static readonly global::Godot.StringName PropertyVector3 = "PropertyVector3"; + public new static readonly global::Godot.StringName @PropertyVector3 = "PropertyVector3"; /// /// Cached name for the 'PropertyVector3I' property. /// - public new static readonly global::Godot.StringName PropertyVector3I = "PropertyVector3I"; + public new static readonly global::Godot.StringName @PropertyVector3I = "PropertyVector3I"; /// /// Cached name for the 'PropertyBasis' property. /// - public new static readonly global::Godot.StringName PropertyBasis = "PropertyBasis"; + public new static readonly global::Godot.StringName @PropertyBasis = "PropertyBasis"; /// /// Cached name for the 'PropertyQuaternion' property. /// - public new static readonly global::Godot.StringName PropertyQuaternion = "PropertyQuaternion"; + public new static readonly global::Godot.StringName @PropertyQuaternion = "PropertyQuaternion"; /// /// Cached name for the 'PropertyTransform3D' property. /// - public new static readonly global::Godot.StringName PropertyTransform3D = "PropertyTransform3D"; + public new static readonly global::Godot.StringName @PropertyTransform3D = "PropertyTransform3D"; /// /// Cached name for the 'PropertyVector4' property. /// - public new static readonly global::Godot.StringName PropertyVector4 = "PropertyVector4"; + public new static readonly global::Godot.StringName @PropertyVector4 = "PropertyVector4"; /// /// Cached name for the 'PropertyVector4I' property. /// - public new static readonly global::Godot.StringName PropertyVector4I = "PropertyVector4I"; + public new static readonly global::Godot.StringName @PropertyVector4I = "PropertyVector4I"; /// /// Cached name for the 'PropertyProjection' property. /// - public new static readonly global::Godot.StringName PropertyProjection = "PropertyProjection"; + public new static readonly global::Godot.StringName @PropertyProjection = "PropertyProjection"; /// /// Cached name for the 'PropertyAabb' property. /// - public new static readonly global::Godot.StringName PropertyAabb = "PropertyAabb"; + public new static readonly global::Godot.StringName @PropertyAabb = "PropertyAabb"; /// /// Cached name for the 'PropertyColor' property. /// - public new static readonly global::Godot.StringName PropertyColor = "PropertyColor"; + public new static readonly global::Godot.StringName @PropertyColor = "PropertyColor"; /// /// Cached name for the 'PropertyPlane' property. /// - public new static readonly global::Godot.StringName PropertyPlane = "PropertyPlane"; + public new static readonly global::Godot.StringName @PropertyPlane = "PropertyPlane"; /// /// Cached name for the 'PropertyCallable' property. /// - public new static readonly global::Godot.StringName PropertyCallable = "PropertyCallable"; + public new static readonly global::Godot.StringName @PropertyCallable = "PropertyCallable"; /// /// Cached name for the 'PropertySignal' property. /// - public new static readonly global::Godot.StringName PropertySignal = "PropertySignal"; + public new static readonly global::Godot.StringName @PropertySignal = "PropertySignal"; /// /// Cached name for the 'PropertyEnum' property. /// - public new static readonly global::Godot.StringName PropertyEnum = "PropertyEnum"; + public new static readonly global::Godot.StringName @PropertyEnum = "PropertyEnum"; /// /// Cached name for the 'PropertyFlagsEnum' property. /// - public new static readonly global::Godot.StringName PropertyFlagsEnum = "PropertyFlagsEnum"; + public new static readonly global::Godot.StringName @PropertyFlagsEnum = "PropertyFlagsEnum"; /// /// Cached name for the 'PropertyByteArray' property. /// - public new static readonly global::Godot.StringName PropertyByteArray = "PropertyByteArray"; + public new static readonly global::Godot.StringName @PropertyByteArray = "PropertyByteArray"; /// /// Cached name for the 'PropertyInt32Array' property. /// - public new static readonly global::Godot.StringName PropertyInt32Array = "PropertyInt32Array"; + public new static readonly global::Godot.StringName @PropertyInt32Array = "PropertyInt32Array"; /// /// Cached name for the 'PropertyInt64Array' property. /// - public new static readonly global::Godot.StringName PropertyInt64Array = "PropertyInt64Array"; + public new static readonly global::Godot.StringName @PropertyInt64Array = "PropertyInt64Array"; /// /// Cached name for the 'PropertySingleArray' property. /// - public new static readonly global::Godot.StringName PropertySingleArray = "PropertySingleArray"; + public new static readonly global::Godot.StringName @PropertySingleArray = "PropertySingleArray"; /// /// Cached name for the 'PropertyDoubleArray' property. /// - public new static readonly global::Godot.StringName PropertyDoubleArray = "PropertyDoubleArray"; + public new static readonly global::Godot.StringName @PropertyDoubleArray = "PropertyDoubleArray"; /// /// Cached name for the 'PropertyStringArray' property. /// - public new static readonly global::Godot.StringName PropertyStringArray = "PropertyStringArray"; + public new static readonly global::Godot.StringName @PropertyStringArray = "PropertyStringArray"; /// /// Cached name for the 'PropertyStringArrayEnum' property. /// - public new static readonly global::Godot.StringName PropertyStringArrayEnum = "PropertyStringArrayEnum"; + public new static readonly global::Godot.StringName @PropertyStringArrayEnum = "PropertyStringArrayEnum"; /// /// Cached name for the 'PropertyVector2Array' property. /// - public new static readonly global::Godot.StringName PropertyVector2Array = "PropertyVector2Array"; + public new static readonly global::Godot.StringName @PropertyVector2Array = "PropertyVector2Array"; /// /// Cached name for the 'PropertyVector3Array' property. /// - public new static readonly global::Godot.StringName PropertyVector3Array = "PropertyVector3Array"; + public new static readonly global::Godot.StringName @PropertyVector3Array = "PropertyVector3Array"; /// /// Cached name for the 'PropertyColorArray' property. /// - public new static readonly global::Godot.StringName PropertyColorArray = "PropertyColorArray"; + public new static readonly global::Godot.StringName @PropertyColorArray = "PropertyColorArray"; /// /// Cached name for the 'PropertyGodotObjectOrDerivedArray' property. /// - public new static readonly global::Godot.StringName PropertyGodotObjectOrDerivedArray = "PropertyGodotObjectOrDerivedArray"; + public new static readonly global::Godot.StringName @PropertyGodotObjectOrDerivedArray = "PropertyGodotObjectOrDerivedArray"; /// /// Cached name for the 'field_StringNameArray' property. /// - public new static readonly global::Godot.StringName field_StringNameArray = "field_StringNameArray"; + public new static readonly global::Godot.StringName @field_StringNameArray = "field_StringNameArray"; /// /// Cached name for the 'field_NodePathArray' property. /// - public new static readonly global::Godot.StringName field_NodePathArray = "field_NodePathArray"; + public new static readonly global::Godot.StringName @field_NodePathArray = "field_NodePathArray"; /// /// Cached name for the 'field_RidArray' property. /// - public new static readonly global::Godot.StringName field_RidArray = "field_RidArray"; + public new static readonly global::Godot.StringName @field_RidArray = "field_RidArray"; /// /// Cached name for the 'PropertyVariant' property. /// - public new static readonly global::Godot.StringName PropertyVariant = "PropertyVariant"; + public new static readonly global::Godot.StringName @PropertyVariant = "PropertyVariant"; /// /// Cached name for the 'PropertyGodotObjectOrDerived' property. /// - public new static readonly global::Godot.StringName PropertyGodotObjectOrDerived = "PropertyGodotObjectOrDerived"; + public new static readonly global::Godot.StringName @PropertyGodotObjectOrDerived = "PropertyGodotObjectOrDerived"; /// /// Cached name for the 'PropertyGodotResourceTexture' property. /// - public new static readonly global::Godot.StringName PropertyGodotResourceTexture = "PropertyGodotResourceTexture"; + public new static readonly global::Godot.StringName @PropertyGodotResourceTexture = "PropertyGodotResourceTexture"; /// /// Cached name for the 'PropertyStringName' property. /// - public new static readonly global::Godot.StringName PropertyStringName = "PropertyStringName"; + public new static readonly global::Godot.StringName @PropertyStringName = "PropertyStringName"; /// /// Cached name for the 'PropertyNodePath' property. /// - public new static readonly global::Godot.StringName PropertyNodePath = "PropertyNodePath"; + public new static readonly global::Godot.StringName @PropertyNodePath = "PropertyNodePath"; /// /// Cached name for the 'PropertyRid' property. /// - public new static readonly global::Godot.StringName PropertyRid = "PropertyRid"; + public new static readonly global::Godot.StringName @PropertyRid = "PropertyRid"; /// /// Cached name for the 'PropertyGodotDictionary' property. /// - public new static readonly global::Godot.StringName PropertyGodotDictionary = "PropertyGodotDictionary"; + public new static readonly global::Godot.StringName @PropertyGodotDictionary = "PropertyGodotDictionary"; /// /// Cached name for the 'PropertyGodotArray' property. /// - public new static readonly global::Godot.StringName PropertyGodotArray = "PropertyGodotArray"; + public new static readonly global::Godot.StringName @PropertyGodotArray = "PropertyGodotArray"; /// /// Cached name for the 'PropertyGodotGenericDictionary' property. /// - public new static readonly global::Godot.StringName PropertyGodotGenericDictionary = "PropertyGodotGenericDictionary"; + public new static readonly global::Godot.StringName @PropertyGodotGenericDictionary = "PropertyGodotGenericDictionary"; /// /// Cached name for the 'PropertyGodotGenericArray' property. /// - public new static readonly global::Godot.StringName PropertyGodotGenericArray = "PropertyGodotGenericArray"; + public new static readonly global::Godot.StringName @PropertyGodotGenericArray = "PropertyGodotGenericArray"; /// /// Cached name for the '_notGeneratePropertyString' field. /// - public new static readonly global::Godot.StringName _notGeneratePropertyString = "_notGeneratePropertyString"; + public new static readonly global::Godot.StringName @_notGeneratePropertyString = "_notGeneratePropertyString"; /// /// Cached name for the '_notGeneratePropertyInt' field. /// - public new static readonly global::Godot.StringName _notGeneratePropertyInt = "_notGeneratePropertyInt"; + public new static readonly global::Godot.StringName @_notGeneratePropertyInt = "_notGeneratePropertyInt"; /// /// Cached name for the '_fullPropertyString' field. /// - public new static readonly global::Godot.StringName _fullPropertyString = "_fullPropertyString"; + public new static readonly global::Godot.StringName @_fullPropertyString = "_fullPropertyString"; /// /// Cached name for the '_fullPropertyStringComplex' field. /// - public new static readonly global::Godot.StringName _fullPropertyStringComplex = "_fullPropertyStringComplex"; + public new static readonly global::Godot.StringName @_fullPropertyStringComplex = "_fullPropertyStringComplex"; /// /// Cached name for the '_lamdaPropertyString' field. /// - public new static readonly global::Godot.StringName _lamdaPropertyString = "_lamdaPropertyString"; + public new static readonly global::Godot.StringName @_lamdaPropertyString = "_lamdaPropertyString"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName.NotGenerateComplexLamdaProperty) { - this.NotGenerateComplexLamdaProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@NotGenerateComplexLamdaProperty) { + this.@NotGenerateComplexLamdaProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.NotGenerateLamdaNoFieldProperty) { - this.NotGenerateLamdaNoFieldProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@NotGenerateLamdaNoFieldProperty) { + this.@NotGenerateLamdaNoFieldProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.NotGenerateComplexReturnProperty) { - this.NotGenerateComplexReturnProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@NotGenerateComplexReturnProperty) { + this.@NotGenerateComplexReturnProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.NotGenerateReturnsProperty) { - this.NotGenerateReturnsProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@NotGenerateReturnsProperty) { + this.@NotGenerateReturnsProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.FullPropertyString) { - this.FullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@FullPropertyString) { + this.@FullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.FullPropertyString_Complex) { - this.FullPropertyString_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@FullPropertyString_Complex) { + this.@FullPropertyString_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.LamdaPropertyString) { - this.LamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@LamdaPropertyString) { + this.@LamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyBoolean) { - this.PropertyBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyBoolean) { + this.@PropertyBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyChar) { - this.PropertyChar = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyChar) { + this.@PropertyChar = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertySByte) { - this.PropertySByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertySByte) { + this.@PropertySByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyInt16) { - this.PropertyInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyInt16) { + this.@PropertyInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyInt32) { - this.PropertyInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyInt32) { + this.@PropertyInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyInt64) { - this.PropertyInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyInt64) { + this.@PropertyInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyByte) { - this.PropertyByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyByte) { + this.@PropertyByte = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyUInt16) { - this.PropertyUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyUInt16) { + this.@PropertyUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyUInt32) { - this.PropertyUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyUInt32) { + this.@PropertyUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyUInt64) { - this.PropertyUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyUInt64) { + this.@PropertyUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertySingle) { - this.PropertySingle = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertySingle) { + this.@PropertySingle = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyDouble) { - this.PropertyDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyDouble) { + this.@PropertyDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyString) { - this.PropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyString) { + this.@PropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector2) { - this.PropertyVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector2) { + this.@PropertyVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector2I) { - this.PropertyVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector2I) { + this.@PropertyVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyRect2) { - this.PropertyRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyRect2) { + this.@PropertyRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyRect2I) { - this.PropertyRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyRect2I) { + this.@PropertyRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyTransform2D) { - this.PropertyTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyTransform2D) { + this.@PropertyTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector3) { - this.PropertyVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector3) { + this.@PropertyVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector3I) { - this.PropertyVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector3I) { + this.@PropertyVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyBasis) { - this.PropertyBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyBasis) { + this.@PropertyBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyQuaternion) { - this.PropertyQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyQuaternion) { + this.@PropertyQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyTransform3D) { - this.PropertyTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyTransform3D) { + this.@PropertyTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector4) { - this.PropertyVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector4) { + this.@PropertyVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector4I) { - this.PropertyVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector4I) { + this.@PropertyVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyProjection) { - this.PropertyProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyProjection) { + this.@PropertyProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyAabb) { - this.PropertyAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyAabb) { + this.@PropertyAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyColor) { - this.PropertyColor = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyColor) { + this.@PropertyColor = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyPlane) { - this.PropertyPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyPlane) { + this.@PropertyPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyCallable) { - this.PropertyCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyCallable) { + this.@PropertyCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertySignal) { - this.PropertySignal = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertySignal) { + this.@PropertySignal = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyEnum) { - this.PropertyEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyEnum) { + this.@PropertyEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyFlagsEnum) { - this.PropertyFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyFlagsEnum) { + this.@PropertyFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyByteArray) { - this.PropertyByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyByteArray) { + this.@PropertyByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyInt32Array) { - this.PropertyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyInt32Array) { + this.@PropertyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyInt64Array) { - this.PropertyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyInt64Array) { + this.@PropertyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertySingleArray) { - this.PropertySingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertySingleArray) { + this.@PropertySingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyDoubleArray) { - this.PropertyDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyDoubleArray) { + this.@PropertyDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyStringArray) { - this.PropertyStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyStringArray) { + this.@PropertyStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyStringArrayEnum) { - this.PropertyStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyStringArrayEnum) { + this.@PropertyStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector2Array) { - this.PropertyVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector2Array) { + this.@PropertyVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVector3Array) { - this.PropertyVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVector3Array) { + this.@PropertyVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyColorArray) { - this.PropertyColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyColorArray) { + this.@PropertyColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotObjectOrDerivedArray) { - this.PropertyGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject(value); + if (name == PropertyName.@PropertyGodotObjectOrDerivedArray) { + this.@PropertyGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject(value); return true; } - if (name == PropertyName.field_StringNameArray) { - this.field_StringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@field_StringNameArray) { + this.@field_StringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.field_NodePathArray) { - this.field_NodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@field_NodePathArray) { + this.@field_NodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.field_RidArray) { - this.field_RidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@field_RidArray) { + this.@field_RidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyVariant) { - this.PropertyVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyVariant) { + this.@PropertyVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotObjectOrDerived) { - this.PropertyGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyGodotObjectOrDerived) { + this.@PropertyGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotResourceTexture) { - this.PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyGodotResourceTexture) { + this.@PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyStringName) { - this.PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyStringName) { + this.@PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyNodePath) { - this.PropertyNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyNodePath) { + this.@PropertyNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyRid) { - this.PropertyRid = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyRid) { + this.@PropertyRid = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotDictionary) { - this.PropertyGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyGodotDictionary) { + this.@PropertyGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotArray) { - this.PropertyGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@PropertyGodotArray) { + this.@PropertyGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName.PropertyGodotGenericDictionary) { - this.PropertyGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary(value); + if (name == PropertyName.@PropertyGodotGenericDictionary) { + this.@PropertyGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary(value); return true; } - if (name == PropertyName.PropertyGodotGenericArray) { - this.PropertyGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); + if (name == PropertyName.@PropertyGodotGenericArray) { + this.@PropertyGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray(value); return true; } - if (name == PropertyName._notGeneratePropertyString) { - this._notGeneratePropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_notGeneratePropertyString) { + this.@_notGeneratePropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._notGeneratePropertyInt) { - this._notGeneratePropertyInt = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_notGeneratePropertyInt) { + this.@_notGeneratePropertyInt = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fullPropertyString) { - this._fullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fullPropertyString) { + this.@_fullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._fullPropertyStringComplex) { - this._fullPropertyStringComplex = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_fullPropertyStringComplex) { + this.@_fullPropertyStringComplex = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._lamdaPropertyString) { - this._lamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_lamdaPropertyString) { + this.@_lamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -571,280 +571,280 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName.NotGenerateComplexLamdaProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.NotGenerateComplexLamdaProperty); + if (name == PropertyName.@NotGenerateComplexLamdaProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@NotGenerateComplexLamdaProperty); return true; } - if (name == PropertyName.NotGenerateLamdaNoFieldProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.NotGenerateLamdaNoFieldProperty); + if (name == PropertyName.@NotGenerateLamdaNoFieldProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@NotGenerateLamdaNoFieldProperty); return true; } - if (name == PropertyName.NotGenerateComplexReturnProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.NotGenerateComplexReturnProperty); + if (name == PropertyName.@NotGenerateComplexReturnProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@NotGenerateComplexReturnProperty); return true; } - if (name == PropertyName.NotGenerateReturnsProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.NotGenerateReturnsProperty); + if (name == PropertyName.@NotGenerateReturnsProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@NotGenerateReturnsProperty); return true; } - if (name == PropertyName.FullPropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.FullPropertyString); + if (name == PropertyName.@FullPropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@FullPropertyString); return true; } - if (name == PropertyName.FullPropertyString_Complex) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.FullPropertyString_Complex); + if (name == PropertyName.@FullPropertyString_Complex) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@FullPropertyString_Complex); return true; } - if (name == PropertyName.LamdaPropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.LamdaPropertyString); + if (name == PropertyName.@LamdaPropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@LamdaPropertyString); return true; } - if (name == PropertyName.PropertyBoolean) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyBoolean); + if (name == PropertyName.@PropertyBoolean) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyBoolean); return true; } - if (name == PropertyName.PropertyChar) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyChar); + if (name == PropertyName.@PropertyChar) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyChar); return true; } - if (name == PropertyName.PropertySByte) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertySByte); + if (name == PropertyName.@PropertySByte) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertySByte); return true; } - if (name == PropertyName.PropertyInt16) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyInt16); + if (name == PropertyName.@PropertyInt16) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyInt16); return true; } - if (name == PropertyName.PropertyInt32) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyInt32); + if (name == PropertyName.@PropertyInt32) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyInt32); return true; } - if (name == PropertyName.PropertyInt64) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyInt64); + if (name == PropertyName.@PropertyInt64) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyInt64); return true; } - if (name == PropertyName.PropertyByte) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyByte); + if (name == PropertyName.@PropertyByte) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyByte); return true; } - if (name == PropertyName.PropertyUInt16) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyUInt16); + if (name == PropertyName.@PropertyUInt16) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyUInt16); return true; } - if (name == PropertyName.PropertyUInt32) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyUInt32); + if (name == PropertyName.@PropertyUInt32) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyUInt32); return true; } - if (name == PropertyName.PropertyUInt64) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyUInt64); + if (name == PropertyName.@PropertyUInt64) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyUInt64); return true; } - if (name == PropertyName.PropertySingle) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertySingle); + if (name == PropertyName.@PropertySingle) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertySingle); return true; } - if (name == PropertyName.PropertyDouble) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyDouble); + if (name == PropertyName.@PropertyDouble) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyDouble); return true; } - if (name == PropertyName.PropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyString); + if (name == PropertyName.@PropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyString); return true; } - if (name == PropertyName.PropertyVector2) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector2); + if (name == PropertyName.@PropertyVector2) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector2); return true; } - if (name == PropertyName.PropertyVector2I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector2I); + if (name == PropertyName.@PropertyVector2I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector2I); return true; } - if (name == PropertyName.PropertyRect2) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyRect2); + if (name == PropertyName.@PropertyRect2) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyRect2); return true; } - if (name == PropertyName.PropertyRect2I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyRect2I); + if (name == PropertyName.@PropertyRect2I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyRect2I); return true; } - if (name == PropertyName.PropertyTransform2D) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyTransform2D); + if (name == PropertyName.@PropertyTransform2D) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyTransform2D); return true; } - if (name == PropertyName.PropertyVector3) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector3); + if (name == PropertyName.@PropertyVector3) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector3); return true; } - if (name == PropertyName.PropertyVector3I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector3I); + if (name == PropertyName.@PropertyVector3I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector3I); return true; } - if (name == PropertyName.PropertyBasis) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyBasis); + if (name == PropertyName.@PropertyBasis) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyBasis); return true; } - if (name == PropertyName.PropertyQuaternion) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyQuaternion); + if (name == PropertyName.@PropertyQuaternion) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyQuaternion); return true; } - if (name == PropertyName.PropertyTransform3D) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyTransform3D); + if (name == PropertyName.@PropertyTransform3D) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyTransform3D); return true; } - if (name == PropertyName.PropertyVector4) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector4); + if (name == PropertyName.@PropertyVector4) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector4); return true; } - if (name == PropertyName.PropertyVector4I) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector4I); + if (name == PropertyName.@PropertyVector4I) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector4I); return true; } - if (name == PropertyName.PropertyProjection) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyProjection); + if (name == PropertyName.@PropertyProjection) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyProjection); return true; } - if (name == PropertyName.PropertyAabb) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyAabb); + if (name == PropertyName.@PropertyAabb) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyAabb); return true; } - if (name == PropertyName.PropertyColor) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyColor); + if (name == PropertyName.@PropertyColor) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyColor); return true; } - if (name == PropertyName.PropertyPlane) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyPlane); + if (name == PropertyName.@PropertyPlane) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyPlane); return true; } - if (name == PropertyName.PropertyCallable) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyCallable); + if (name == PropertyName.@PropertyCallable) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyCallable); return true; } - if (name == PropertyName.PropertySignal) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertySignal); + if (name == PropertyName.@PropertySignal) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertySignal); return true; } - if (name == PropertyName.PropertyEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyEnum); + if (name == PropertyName.@PropertyEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyEnum); return true; } - if (name == PropertyName.PropertyFlagsEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyFlagsEnum); + if (name == PropertyName.@PropertyFlagsEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyFlagsEnum); return true; } - if (name == PropertyName.PropertyByteArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyByteArray); + if (name == PropertyName.@PropertyByteArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyByteArray); return true; } - if (name == PropertyName.PropertyInt32Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyInt32Array); + if (name == PropertyName.@PropertyInt32Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyInt32Array); return true; } - if (name == PropertyName.PropertyInt64Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyInt64Array); + if (name == PropertyName.@PropertyInt64Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyInt64Array); return true; } - if (name == PropertyName.PropertySingleArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertySingleArray); + if (name == PropertyName.@PropertySingleArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertySingleArray); return true; } - if (name == PropertyName.PropertyDoubleArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyDoubleArray); + if (name == PropertyName.@PropertyDoubleArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyDoubleArray); return true; } - if (name == PropertyName.PropertyStringArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyStringArray); + if (name == PropertyName.@PropertyStringArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyStringArray); return true; } - if (name == PropertyName.PropertyStringArrayEnum) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyStringArrayEnum); + if (name == PropertyName.@PropertyStringArrayEnum) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyStringArrayEnum); return true; } - if (name == PropertyName.PropertyVector2Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector2Array); + if (name == PropertyName.@PropertyVector2Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector2Array); return true; } - if (name == PropertyName.PropertyVector3Array) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVector3Array); + if (name == PropertyName.@PropertyVector3Array) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVector3Array); return true; } - if (name == PropertyName.PropertyColorArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyColorArray); + if (name == PropertyName.@PropertyColorArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyColorArray); return true; } - if (name == PropertyName.PropertyGodotObjectOrDerivedArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.PropertyGodotObjectOrDerivedArray); + if (name == PropertyName.@PropertyGodotObjectOrDerivedArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.@PropertyGodotObjectOrDerivedArray); return true; } - if (name == PropertyName.field_StringNameArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.field_StringNameArray); + if (name == PropertyName.@field_StringNameArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@field_StringNameArray); return true; } - if (name == PropertyName.field_NodePathArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.field_NodePathArray); + if (name == PropertyName.@field_NodePathArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@field_NodePathArray); return true; } - if (name == PropertyName.field_RidArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.field_RidArray); + if (name == PropertyName.@field_RidArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@field_RidArray); return true; } - if (name == PropertyName.PropertyVariant) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyVariant); + if (name == PropertyName.@PropertyVariant) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyVariant); return true; } - if (name == PropertyName.PropertyGodotObjectOrDerived) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyGodotObjectOrDerived); + if (name == PropertyName.@PropertyGodotObjectOrDerived) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyGodotObjectOrDerived); return true; } - if (name == PropertyName.PropertyGodotResourceTexture) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyGodotResourceTexture); + if (name == PropertyName.@PropertyGodotResourceTexture) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyGodotResourceTexture); return true; } - if (name == PropertyName.PropertyStringName) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyStringName); + if (name == PropertyName.@PropertyStringName) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyStringName); return true; } - if (name == PropertyName.PropertyNodePath) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyNodePath); + if (name == PropertyName.@PropertyNodePath) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyNodePath); return true; } - if (name == PropertyName.PropertyRid) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyRid); + if (name == PropertyName.@PropertyRid) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyRid); return true; } - if (name == PropertyName.PropertyGodotDictionary) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyGodotDictionary); + if (name == PropertyName.@PropertyGodotDictionary) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyGodotDictionary); return true; } - if (name == PropertyName.PropertyGodotArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.PropertyGodotArray); + if (name == PropertyName.@PropertyGodotArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@PropertyGodotArray); return true; } - if (name == PropertyName.PropertyGodotGenericDictionary) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.PropertyGodotGenericDictionary); + if (name == PropertyName.@PropertyGodotGenericDictionary) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.@PropertyGodotGenericDictionary); return true; } - if (name == PropertyName.PropertyGodotGenericArray) { - value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.PropertyGodotGenericArray); + if (name == PropertyName.@PropertyGodotGenericArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.@PropertyGodotGenericArray); return true; } - if (name == PropertyName._notGeneratePropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._notGeneratePropertyString); + if (name == PropertyName.@_notGeneratePropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_notGeneratePropertyString); return true; } - if (name == PropertyName._notGeneratePropertyInt) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._notGeneratePropertyInt); + if (name == PropertyName.@_notGeneratePropertyInt) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_notGeneratePropertyInt); return true; } - if (name == PropertyName._fullPropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fullPropertyString); + if (name == PropertyName.@_fullPropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fullPropertyString); return true; } - if (name == PropertyName._fullPropertyStringComplex) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._fullPropertyStringComplex); + if (name == PropertyName.@_fullPropertyStringComplex) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_fullPropertyStringComplex); return true; } - if (name == PropertyName._lamdaPropertyString) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._lamdaPropertyString); + if (name == PropertyName.@_lamdaPropertyString) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_lamdaPropertyString); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -858,75 +858,75 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._notGeneratePropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerateComplexLamdaProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerateLamdaNoFieldProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerateComplexReturnProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._notGeneratePropertyInt, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerateReturnsProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._fullPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.FullPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._fullPropertyStringComplex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.FullPropertyString_Complex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._lamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.LamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.PropertyBoolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyChar, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertySByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyUInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyUInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyUInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.PropertySingle, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.PropertyDouble, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.PropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)5, name: PropertyName.PropertyVector2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)6, name: PropertyName.PropertyVector2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)7, name: PropertyName.PropertyRect2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)8, name: PropertyName.PropertyRect2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)11, name: PropertyName.PropertyTransform2D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)9, name: PropertyName.PropertyVector3, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)10, name: PropertyName.PropertyVector3I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)17, name: PropertyName.PropertyBasis, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)15, name: PropertyName.PropertyQuaternion, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)18, name: PropertyName.PropertyTransform3D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)12, name: PropertyName.PropertyVector4, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)13, name: PropertyName.PropertyVector4I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)19, name: PropertyName.PropertyProjection, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)16, name: PropertyName.PropertyAabb, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)20, name: PropertyName.PropertyColor, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)14, name: PropertyName.PropertyPlane, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.PropertyCallable, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)26, name: PropertyName.PropertySignal, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyEnum, hint: (global::Godot.PropertyHint)2, hintString: "A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.PropertyFlagsEnum, hint: (global::Godot.PropertyHint)6, hintString: "A:0,B:1,C:2", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)29, name: PropertyName.PropertyByteArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.PropertyInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.PropertyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)32, name: PropertyName.PropertySingleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)33, name: PropertyName.PropertyDoubleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.PropertyStringArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.PropertyStringArrayEnum, hint: (global::Godot.PropertyHint)23, hintString: "4/2:A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)35, name: PropertyName.PropertyVector2Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)36, name: PropertyName.PropertyVector3Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)37, name: PropertyName.PropertyColorArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.PropertyGodotObjectOrDerivedArray, hint: (global::Godot.PropertyHint)23, hintString: "24/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_StringNameArray, hint: (global::Godot.PropertyHint)23, hintString: "21/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_NodePathArray, hint: (global::Godot.PropertyHint)23, hintString: "22/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_RidArray, hint: (global::Godot.PropertyHint)23, hintString: "23/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.PropertyVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.PropertyGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.PropertyGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.PropertyStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.PropertyNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.PropertyGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.PropertyGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); - properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.PropertyGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_notGeneratePropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@NotGenerateComplexLamdaProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@NotGenerateLamdaNoFieldProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@NotGenerateComplexReturnProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_notGeneratePropertyInt, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@NotGenerateReturnsProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_fullPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@FullPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_fullPropertyStringComplex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@FullPropertyString_Complex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_lamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@LamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@PropertyBoolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyChar, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertySByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyUInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyUInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyUInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.@PropertySingle, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.@PropertyDouble, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@PropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)5, name: PropertyName.@PropertyVector2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)6, name: PropertyName.@PropertyVector2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)7, name: PropertyName.@PropertyRect2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)8, name: PropertyName.@PropertyRect2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)11, name: PropertyName.@PropertyTransform2D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)9, name: PropertyName.@PropertyVector3, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)10, name: PropertyName.@PropertyVector3I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)17, name: PropertyName.@PropertyBasis, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)15, name: PropertyName.@PropertyQuaternion, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)18, name: PropertyName.@PropertyTransform3D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)12, name: PropertyName.@PropertyVector4, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)13, name: PropertyName.@PropertyVector4I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)19, name: PropertyName.@PropertyProjection, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)16, name: PropertyName.@PropertyAabb, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)20, name: PropertyName.@PropertyColor, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)14, name: PropertyName.@PropertyPlane, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@PropertyCallable, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)26, name: PropertyName.@PropertySignal, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyEnum, hint: (global::Godot.PropertyHint)2, hintString: "A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyFlagsEnum, hint: (global::Godot.PropertyHint)6, hintString: "A:0,B:1,C:2", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)29, name: PropertyName.@PropertyByteArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.@PropertyInt32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.@PropertyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)32, name: PropertyName.@PropertySingleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)33, name: PropertyName.@PropertyDoubleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.@PropertyStringArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.@PropertyStringArrayEnum, hint: (global::Godot.PropertyHint)23, hintString: "4/2:A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)35, name: PropertyName.@PropertyVector2Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)36, name: PropertyName.@PropertyVector3Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)37, name: PropertyName.@PropertyColorArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotObjectOrDerivedArray, hint: (global::Godot.PropertyHint)23, hintString: "24/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@field_StringNameArray, hint: (global::Godot.PropertyHint)23, hintString: "21/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@field_NodePathArray, hint: (global::Godot.PropertyHint)23, hintString: "22/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@field_RidArray, hint: (global::Godot.PropertyHint)23, hintString: "23/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@PropertyVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@PropertyStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@PropertyNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs index a1b01aed4f2f..ce154cad8e88 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs @@ -13,133 +13,133 @@ partial class ExportedProperties { var values = new global::System.Collections.Generic.Dictionary(64); string __NotGenerateComplexLamdaProperty_default_value = default; - values.Add(PropertyName.NotGenerateComplexLamdaProperty, global::Godot.Variant.From(__NotGenerateComplexLamdaProperty_default_value)); + values.Add(PropertyName.@NotGenerateComplexLamdaProperty, global::Godot.Variant.From(__NotGenerateComplexLamdaProperty_default_value)); string __NotGenerateLamdaNoFieldProperty_default_value = default; - values.Add(PropertyName.NotGenerateLamdaNoFieldProperty, global::Godot.Variant.From(__NotGenerateLamdaNoFieldProperty_default_value)); + values.Add(PropertyName.@NotGenerateLamdaNoFieldProperty, global::Godot.Variant.From(__NotGenerateLamdaNoFieldProperty_default_value)); string __NotGenerateComplexReturnProperty_default_value = default; - values.Add(PropertyName.NotGenerateComplexReturnProperty, global::Godot.Variant.From(__NotGenerateComplexReturnProperty_default_value)); + values.Add(PropertyName.@NotGenerateComplexReturnProperty, global::Godot.Variant.From(__NotGenerateComplexReturnProperty_default_value)); string __NotGenerateReturnsProperty_default_value = default; - values.Add(PropertyName.NotGenerateReturnsProperty, global::Godot.Variant.From(__NotGenerateReturnsProperty_default_value)); + values.Add(PropertyName.@NotGenerateReturnsProperty, global::Godot.Variant.From(__NotGenerateReturnsProperty_default_value)); string __FullPropertyString_default_value = "FullPropertyString"; - values.Add(PropertyName.FullPropertyString, global::Godot.Variant.From(__FullPropertyString_default_value)); + values.Add(PropertyName.@FullPropertyString, global::Godot.Variant.From(__FullPropertyString_default_value)); string __FullPropertyString_Complex_default_value = new string("FullPropertyString_Complex") + global::System.Convert.ToInt32("1"); - values.Add(PropertyName.FullPropertyString_Complex, global::Godot.Variant.From(__FullPropertyString_Complex_default_value)); + values.Add(PropertyName.@FullPropertyString_Complex, global::Godot.Variant.From(__FullPropertyString_Complex_default_value)); string __LamdaPropertyString_default_value = "LamdaPropertyString"; - values.Add(PropertyName.LamdaPropertyString, global::Godot.Variant.From(__LamdaPropertyString_default_value)); + values.Add(PropertyName.@LamdaPropertyString, global::Godot.Variant.From(__LamdaPropertyString_default_value)); bool __PropertyBoolean_default_value = true; - values.Add(PropertyName.PropertyBoolean, global::Godot.Variant.From(__PropertyBoolean_default_value)); + values.Add(PropertyName.@PropertyBoolean, global::Godot.Variant.From(__PropertyBoolean_default_value)); char __PropertyChar_default_value = 'f'; - values.Add(PropertyName.PropertyChar, global::Godot.Variant.From(__PropertyChar_default_value)); + values.Add(PropertyName.@PropertyChar, global::Godot.Variant.From(__PropertyChar_default_value)); sbyte __PropertySByte_default_value = 10; - values.Add(PropertyName.PropertySByte, global::Godot.Variant.From(__PropertySByte_default_value)); + values.Add(PropertyName.@PropertySByte, global::Godot.Variant.From(__PropertySByte_default_value)); short __PropertyInt16_default_value = 10; - values.Add(PropertyName.PropertyInt16, global::Godot.Variant.From(__PropertyInt16_default_value)); + values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From(__PropertyInt16_default_value)); int __PropertyInt32_default_value = 10; - values.Add(PropertyName.PropertyInt32, global::Godot.Variant.From(__PropertyInt32_default_value)); + values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From(__PropertyInt32_default_value)); long __PropertyInt64_default_value = 10; - values.Add(PropertyName.PropertyInt64, global::Godot.Variant.From(__PropertyInt64_default_value)); + values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From(__PropertyInt64_default_value)); byte __PropertyByte_default_value = 10; - values.Add(PropertyName.PropertyByte, global::Godot.Variant.From(__PropertyByte_default_value)); + values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From(__PropertyByte_default_value)); ushort __PropertyUInt16_default_value = 10; - values.Add(PropertyName.PropertyUInt16, global::Godot.Variant.From(__PropertyUInt16_default_value)); + values.Add(PropertyName.@PropertyUInt16, global::Godot.Variant.From(__PropertyUInt16_default_value)); uint __PropertyUInt32_default_value = 10; - values.Add(PropertyName.PropertyUInt32, global::Godot.Variant.From(__PropertyUInt32_default_value)); + values.Add(PropertyName.@PropertyUInt32, global::Godot.Variant.From(__PropertyUInt32_default_value)); ulong __PropertyUInt64_default_value = 10; - values.Add(PropertyName.PropertyUInt64, global::Godot.Variant.From(__PropertyUInt64_default_value)); + values.Add(PropertyName.@PropertyUInt64, global::Godot.Variant.From(__PropertyUInt64_default_value)); float __PropertySingle_default_value = 10; - values.Add(PropertyName.PropertySingle, global::Godot.Variant.From(__PropertySingle_default_value)); + values.Add(PropertyName.@PropertySingle, global::Godot.Variant.From(__PropertySingle_default_value)); double __PropertyDouble_default_value = 10; - values.Add(PropertyName.PropertyDouble, global::Godot.Variant.From(__PropertyDouble_default_value)); + values.Add(PropertyName.@PropertyDouble, global::Godot.Variant.From(__PropertyDouble_default_value)); string __PropertyString_default_value = "foo"; - values.Add(PropertyName.PropertyString, global::Godot.Variant.From(__PropertyString_default_value)); + values.Add(PropertyName.@PropertyString, global::Godot.Variant.From(__PropertyString_default_value)); global::Godot.Vector2 __PropertyVector2_default_value = new(10f, 10f); - values.Add(PropertyName.PropertyVector2, global::Godot.Variant.From(__PropertyVector2_default_value)); + values.Add(PropertyName.@PropertyVector2, global::Godot.Variant.From(__PropertyVector2_default_value)); global::Godot.Vector2I __PropertyVector2I_default_value = global::Godot.Vector2I.Up; - values.Add(PropertyName.PropertyVector2I, global::Godot.Variant.From(__PropertyVector2I_default_value)); + values.Add(PropertyName.@PropertyVector2I, global::Godot.Variant.From(__PropertyVector2I_default_value)); global::Godot.Rect2 __PropertyRect2_default_value = new(new global::Godot.Vector2(10f, 10f), new global::Godot.Vector2(10f, 10f)); - values.Add(PropertyName.PropertyRect2, global::Godot.Variant.From(__PropertyRect2_default_value)); + values.Add(PropertyName.@PropertyRect2, global::Godot.Variant.From(__PropertyRect2_default_value)); global::Godot.Rect2I __PropertyRect2I_default_value = new(new global::Godot.Vector2I(10, 10), new global::Godot.Vector2I(10, 10)); - values.Add(PropertyName.PropertyRect2I, global::Godot.Variant.From(__PropertyRect2I_default_value)); + values.Add(PropertyName.@PropertyRect2I, global::Godot.Variant.From(__PropertyRect2I_default_value)); global::Godot.Transform2D __PropertyTransform2D_default_value = global::Godot.Transform2D.Identity; - values.Add(PropertyName.PropertyTransform2D, global::Godot.Variant.From(__PropertyTransform2D_default_value)); + values.Add(PropertyName.@PropertyTransform2D, global::Godot.Variant.From(__PropertyTransform2D_default_value)); global::Godot.Vector3 __PropertyVector3_default_value = new(10f, 10f, 10f); - values.Add(PropertyName.PropertyVector3, global::Godot.Variant.From(__PropertyVector3_default_value)); + values.Add(PropertyName.@PropertyVector3, global::Godot.Variant.From(__PropertyVector3_default_value)); global::Godot.Vector3I __PropertyVector3I_default_value = global::Godot.Vector3I.Back; - values.Add(PropertyName.PropertyVector3I, global::Godot.Variant.From(__PropertyVector3I_default_value)); + values.Add(PropertyName.@PropertyVector3I, global::Godot.Variant.From(__PropertyVector3I_default_value)); global::Godot.Basis __PropertyBasis_default_value = new global::Godot.Basis(global::Godot.Quaternion.Identity); - values.Add(PropertyName.PropertyBasis, global::Godot.Variant.From(__PropertyBasis_default_value)); + values.Add(PropertyName.@PropertyBasis, global::Godot.Variant.From(__PropertyBasis_default_value)); global::Godot.Quaternion __PropertyQuaternion_default_value = new global::Godot.Quaternion(global::Godot.Basis.Identity); - values.Add(PropertyName.PropertyQuaternion, global::Godot.Variant.From(__PropertyQuaternion_default_value)); + values.Add(PropertyName.@PropertyQuaternion, global::Godot.Variant.From(__PropertyQuaternion_default_value)); global::Godot.Transform3D __PropertyTransform3D_default_value = global::Godot.Transform3D.Identity; - values.Add(PropertyName.PropertyTransform3D, global::Godot.Variant.From(__PropertyTransform3D_default_value)); + values.Add(PropertyName.@PropertyTransform3D, global::Godot.Variant.From(__PropertyTransform3D_default_value)); global::Godot.Vector4 __PropertyVector4_default_value = new(10f, 10f, 10f, 10f); - values.Add(PropertyName.PropertyVector4, global::Godot.Variant.From(__PropertyVector4_default_value)); + values.Add(PropertyName.@PropertyVector4, global::Godot.Variant.From(__PropertyVector4_default_value)); global::Godot.Vector4I __PropertyVector4I_default_value = global::Godot.Vector4I.One; - values.Add(PropertyName.PropertyVector4I, global::Godot.Variant.From(__PropertyVector4I_default_value)); + values.Add(PropertyName.@PropertyVector4I, global::Godot.Variant.From(__PropertyVector4I_default_value)); global::Godot.Projection __PropertyProjection_default_value = global::Godot.Projection.Identity; - values.Add(PropertyName.PropertyProjection, global::Godot.Variant.From(__PropertyProjection_default_value)); + values.Add(PropertyName.@PropertyProjection, global::Godot.Variant.From(__PropertyProjection_default_value)); global::Godot.Aabb __PropertyAabb_default_value = new global::Godot.Aabb(10f, 10f, 10f, new global::Godot.Vector3(1f, 1f, 1f)); - values.Add(PropertyName.PropertyAabb, global::Godot.Variant.From(__PropertyAabb_default_value)); + values.Add(PropertyName.@PropertyAabb, global::Godot.Variant.From(__PropertyAabb_default_value)); global::Godot.Color __PropertyColor_default_value = global::Godot.Colors.Aquamarine; - values.Add(PropertyName.PropertyColor, global::Godot.Variant.From(__PropertyColor_default_value)); + values.Add(PropertyName.@PropertyColor, global::Godot.Variant.From(__PropertyColor_default_value)); global::Godot.Plane __PropertyPlane_default_value = global::Godot.Plane.PlaneXZ; - values.Add(PropertyName.PropertyPlane, global::Godot.Variant.From(__PropertyPlane_default_value)); + values.Add(PropertyName.@PropertyPlane, global::Godot.Variant.From(__PropertyPlane_default_value)); global::Godot.Callable __PropertyCallable_default_value = new global::Godot.Callable(global::Godot.Engine.GetMainLoop(), "_process"); - values.Add(PropertyName.PropertyCallable, global::Godot.Variant.From(__PropertyCallable_default_value)); + values.Add(PropertyName.@PropertyCallable, global::Godot.Variant.From(__PropertyCallable_default_value)); global::Godot.Signal __PropertySignal_default_value = new global::Godot.Signal(global::Godot.Engine.GetMainLoop(), "Propertylist_changed"); - values.Add(PropertyName.PropertySignal, global::Godot.Variant.From(__PropertySignal_default_value)); + values.Add(PropertyName.@PropertySignal, global::Godot.Variant.From(__PropertySignal_default_value)); global::ExportedProperties.MyEnum __PropertyEnum_default_value = global::ExportedProperties.MyEnum.C; - values.Add(PropertyName.PropertyEnum, global::Godot.Variant.From(__PropertyEnum_default_value)); + values.Add(PropertyName.@PropertyEnum, global::Godot.Variant.From(__PropertyEnum_default_value)); global::ExportedProperties.MyFlagsEnum __PropertyFlagsEnum_default_value = global::ExportedProperties.MyFlagsEnum.C; - values.Add(PropertyName.PropertyFlagsEnum, global::Godot.Variant.From(__PropertyFlagsEnum_default_value)); + values.Add(PropertyName.@PropertyFlagsEnum, global::Godot.Variant.From(__PropertyFlagsEnum_default_value)); byte[] __PropertyByteArray_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName.PropertyByteArray, global::Godot.Variant.From(__PropertyByteArray_default_value)); + values.Add(PropertyName.@PropertyByteArray, global::Godot.Variant.From(__PropertyByteArray_default_value)); int[] __PropertyInt32Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName.PropertyInt32Array, global::Godot.Variant.From(__PropertyInt32Array_default_value)); + values.Add(PropertyName.@PropertyInt32Array, global::Godot.Variant.From(__PropertyInt32Array_default_value)); long[] __PropertyInt64Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName.PropertyInt64Array, global::Godot.Variant.From(__PropertyInt64Array_default_value)); + values.Add(PropertyName.@PropertyInt64Array, global::Godot.Variant.From(__PropertyInt64Array_default_value)); float[] __PropertySingleArray_default_value = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; - values.Add(PropertyName.PropertySingleArray, global::Godot.Variant.From(__PropertySingleArray_default_value)); + values.Add(PropertyName.@PropertySingleArray, global::Godot.Variant.From(__PropertySingleArray_default_value)); double[] __PropertyDoubleArray_default_value = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; - values.Add(PropertyName.PropertyDoubleArray, global::Godot.Variant.From(__PropertyDoubleArray_default_value)); + values.Add(PropertyName.@PropertyDoubleArray, global::Godot.Variant.From(__PropertyDoubleArray_default_value)); string[] __PropertyStringArray_default_value = { "foo", "bar" }; - values.Add(PropertyName.PropertyStringArray, global::Godot.Variant.From(__PropertyStringArray_default_value)); + values.Add(PropertyName.@PropertyStringArray, global::Godot.Variant.From(__PropertyStringArray_default_value)); string[] __PropertyStringArrayEnum_default_value = { "foo", "bar" }; - values.Add(PropertyName.PropertyStringArrayEnum, global::Godot.Variant.From(__PropertyStringArrayEnum_default_value)); + values.Add(PropertyName.@PropertyStringArrayEnum, global::Godot.Variant.From(__PropertyStringArrayEnum_default_value)); global::Godot.Vector2[] __PropertyVector2Array_default_value = { global::Godot.Vector2.Up, global::Godot.Vector2.Down, global::Godot.Vector2.Left, global::Godot.Vector2.Right }; - values.Add(PropertyName.PropertyVector2Array, global::Godot.Variant.From(__PropertyVector2Array_default_value)); + values.Add(PropertyName.@PropertyVector2Array, global::Godot.Variant.From(__PropertyVector2Array_default_value)); global::Godot.Vector3[] __PropertyVector3Array_default_value = { global::Godot.Vector3.Up, global::Godot.Vector3.Down, global::Godot.Vector3.Left, global::Godot.Vector3.Right }; - values.Add(PropertyName.PropertyVector3Array, global::Godot.Variant.From(__PropertyVector3Array_default_value)); + values.Add(PropertyName.@PropertyVector3Array, global::Godot.Variant.From(__PropertyVector3Array_default_value)); global::Godot.Color[] __PropertyColorArray_default_value = { global::Godot.Colors.Aqua, global::Godot.Colors.Aquamarine, global::Godot.Colors.Azure, global::Godot.Colors.Beige }; - values.Add(PropertyName.PropertyColorArray, global::Godot.Variant.From(__PropertyColorArray_default_value)); + values.Add(PropertyName.@PropertyColorArray, global::Godot.Variant.From(__PropertyColorArray_default_value)); global::Godot.GodotObject[] __PropertyGodotObjectOrDerivedArray_default_value = { null }; - values.Add(PropertyName.PropertyGodotObjectOrDerivedArray, global::Godot.Variant.CreateFrom(__PropertyGodotObjectOrDerivedArray_default_value)); + values.Add(PropertyName.@PropertyGodotObjectOrDerivedArray, global::Godot.Variant.CreateFrom(__PropertyGodotObjectOrDerivedArray_default_value)); global::Godot.StringName[] __field_StringNameArray_default_value = { "foo", "bar" }; - values.Add(PropertyName.field_StringNameArray, global::Godot.Variant.From(__field_StringNameArray_default_value)); + values.Add(PropertyName.@field_StringNameArray, global::Godot.Variant.From(__field_StringNameArray_default_value)); global::Godot.NodePath[] __field_NodePathArray_default_value = { "foo", "bar" }; - values.Add(PropertyName.field_NodePathArray, global::Godot.Variant.From(__field_NodePathArray_default_value)); + values.Add(PropertyName.@field_NodePathArray, global::Godot.Variant.From(__field_NodePathArray_default_value)); global::Godot.Rid[] __field_RidArray_default_value = { default, default, default }; - values.Add(PropertyName.field_RidArray, global::Godot.Variant.From(__field_RidArray_default_value)); + values.Add(PropertyName.@field_RidArray, global::Godot.Variant.From(__field_RidArray_default_value)); global::Godot.Variant __PropertyVariant_default_value = "foo"; - values.Add(PropertyName.PropertyVariant, global::Godot.Variant.From(__PropertyVariant_default_value)); + values.Add(PropertyName.@PropertyVariant, global::Godot.Variant.From(__PropertyVariant_default_value)); global::Godot.GodotObject __PropertyGodotObjectOrDerived_default_value = default; - values.Add(PropertyName.PropertyGodotObjectOrDerived, global::Godot.Variant.From(__PropertyGodotObjectOrDerived_default_value)); + values.Add(PropertyName.@PropertyGodotObjectOrDerived, global::Godot.Variant.From(__PropertyGodotObjectOrDerived_default_value)); global::Godot.Texture __PropertyGodotResourceTexture_default_value = default; - values.Add(PropertyName.PropertyGodotResourceTexture, global::Godot.Variant.From(__PropertyGodotResourceTexture_default_value)); + values.Add(PropertyName.@PropertyGodotResourceTexture, global::Godot.Variant.From(__PropertyGodotResourceTexture_default_value)); global::Godot.StringName __PropertyStringName_default_value = new global::Godot.StringName("foo"); - values.Add(PropertyName.PropertyStringName, global::Godot.Variant.From(__PropertyStringName_default_value)); + values.Add(PropertyName.@PropertyStringName, global::Godot.Variant.From(__PropertyStringName_default_value)); global::Godot.NodePath __PropertyNodePath_default_value = new global::Godot.NodePath("foo"); - values.Add(PropertyName.PropertyNodePath, global::Godot.Variant.From(__PropertyNodePath_default_value)); + values.Add(PropertyName.@PropertyNodePath, global::Godot.Variant.From(__PropertyNodePath_default_value)); global::Godot.Rid __PropertyRid_default_value = default; - values.Add(PropertyName.PropertyRid, global::Godot.Variant.From(__PropertyRid_default_value)); + values.Add(PropertyName.@PropertyRid, global::Godot.Variant.From(__PropertyRid_default_value)); global::Godot.Collections.Dictionary __PropertyGodotDictionary_default_value = new() { { "foo", 10 }, { global::Godot.Vector2.Up, global::Godot.Colors.Chocolate } }; - values.Add(PropertyName.PropertyGodotDictionary, global::Godot.Variant.From(__PropertyGodotDictionary_default_value)); + values.Add(PropertyName.@PropertyGodotDictionary, global::Godot.Variant.From(__PropertyGodotDictionary_default_value)); global::Godot.Collections.Array __PropertyGodotArray_default_value = new() { "foo", 10, global::Godot.Vector2.Up, global::Godot.Colors.Chocolate }; - values.Add(PropertyName.PropertyGodotArray, global::Godot.Variant.From(__PropertyGodotArray_default_value)); + values.Add(PropertyName.@PropertyGodotArray, global::Godot.Variant.From(__PropertyGodotArray_default_value)); global::Godot.Collections.Dictionary __PropertyGodotGenericDictionary_default_value = new() { { "foo", true }, { "bar", false } }; - values.Add(PropertyName.PropertyGodotGenericDictionary, global::Godot.Variant.CreateFrom(__PropertyGodotGenericDictionary_default_value)); + values.Add(PropertyName.@PropertyGodotGenericDictionary, global::Godot.Variant.CreateFrom(__PropertyGodotGenericDictionary_default_value)); global::Godot.Collections.Array __PropertyGodotGenericArray_default_value = new() { 0, 1, 2, 3, 4, 5, 6 }; - values.Add(PropertyName.PropertyGodotGenericArray, global::Godot.Variant.CreateFrom(__PropertyGodotGenericArray_default_value)); + values.Add(PropertyName.@PropertyGodotGenericArray, global::Godot.Variant.CreateFrom(__PropertyGodotGenericArray_default_value)); return values; } #endif // TOOLS diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs index f75749761808..fe54e2cb7029 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs @@ -11,7 +11,7 @@ partial class Methods /// /// Cached name for the 'MethodWithOverload' method. /// - public new static readonly global::Godot.StringName MethodWithOverload = "MethodWithOverload"; + public new static readonly global::Godot.StringName @MethodWithOverload = "MethodWithOverload"; } /// /// Get the method information for all the methods declared in this class. @@ -22,9 +22,9 @@ partial class Methods internal new static global::System.Collections.Generic.List GetGodotMethodList() { var methods = new global::System.Collections.Generic.List(3); - methods.Add(new(name: MethodName.MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: null, defaultArguments: null)); - methods.Add(new(name: MethodName.MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)2, name: "a", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); - methods.Add(new(name: MethodName.MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)2, name: "a", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), new(type: (global::Godot.Variant.Type)2, name: "b", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + methods.Add(new(name: MethodName.@MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: null, defaultArguments: null)); + methods.Add(new(name: MethodName.@MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)2, name: "a", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + methods.Add(new(name: MethodName.@MethodWithOverload, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)2, name: "a", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), new(type: (global::Godot.Variant.Type)2, name: "b", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); return methods; } #pragma warning restore CS0109 @@ -32,18 +32,18 @@ partial class Methods [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret) { - if (method == MethodName.MethodWithOverload && args.Count == 0) { - MethodWithOverload(); + if (method == MethodName.@MethodWithOverload && args.Count == 0) { + @MethodWithOverload(); ret = default; return true; } - if (method == MethodName.MethodWithOverload && args.Count == 1) { - MethodWithOverload(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); + if (method == MethodName.@MethodWithOverload && args.Count == 1) { + @MethodWithOverload(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); ret = default; return true; } - if (method == MethodName.MethodWithOverload && args.Count == 2) { - MethodWithOverload(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0]), global::Godot.NativeInterop.VariantUtils.ConvertTo(args[1])); + if (method == MethodName.@MethodWithOverload && args.Count == 2) { + @MethodWithOverload(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0]), global::Godot.NativeInterop.VariantUtils.ConvertTo(args[1])); ret = default; return true; } @@ -53,7 +53,7 @@ protected override bool InvokeGodotClassMethod(in godot_string_name method, Nati [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool HasGodotClassMethod(in godot_string_name method) { - if (method == MethodName.MethodWithOverload) { + if (method == MethodName.@MethodWithOverload) { return true; } return base.HasGodotClassMethod(method); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs index cabdbe8d9992..6be6296d3b36 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs @@ -11,38 +11,38 @@ partial class MixedReadOnlyWriteOnly /// /// Cached name for the 'ReadOnlyAutoProperty' property. /// - public new static readonly global::Godot.StringName ReadOnlyAutoProperty = "ReadOnlyAutoProperty"; + public new static readonly global::Godot.StringName @ReadOnlyAutoProperty = "ReadOnlyAutoProperty"; /// /// Cached name for the 'ReadOnlyProperty' property. /// - public new static readonly global::Godot.StringName ReadOnlyProperty = "ReadOnlyProperty"; + public new static readonly global::Godot.StringName @ReadOnlyProperty = "ReadOnlyProperty"; /// /// Cached name for the 'InitOnlyAutoProperty' property. /// - public new static readonly global::Godot.StringName InitOnlyAutoProperty = "InitOnlyAutoProperty"; + public new static readonly global::Godot.StringName @InitOnlyAutoProperty = "InitOnlyAutoProperty"; /// /// Cached name for the 'WriteOnlyProperty' property. /// - public new static readonly global::Godot.StringName WriteOnlyProperty = "WriteOnlyProperty"; + public new static readonly global::Godot.StringName @WriteOnlyProperty = "WriteOnlyProperty"; /// /// Cached name for the 'ReadOnlyField' field. /// - public new static readonly global::Godot.StringName ReadOnlyField = "ReadOnlyField"; + public new static readonly global::Godot.StringName @ReadOnlyField = "ReadOnlyField"; /// /// Cached name for the '_writeOnlyBackingField' field. /// - public new static readonly global::Godot.StringName _writeOnlyBackingField = "_writeOnlyBackingField"; + public new static readonly global::Godot.StringName @_writeOnlyBackingField = "_writeOnlyBackingField"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName.WriteOnlyProperty) { - this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@WriteOnlyProperty) { + this.@WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._writeOnlyBackingField) { - this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_writeOnlyBackingField) { + this.@_writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -51,24 +51,24 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName.ReadOnlyAutoProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyAutoProperty); + if (name == PropertyName.@ReadOnlyAutoProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyAutoProperty); return true; } - if (name == PropertyName.ReadOnlyProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyProperty); + if (name == PropertyName.@ReadOnlyProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyProperty); return true; } - if (name == PropertyName.InitOnlyAutoProperty) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.InitOnlyAutoProperty); + if (name == PropertyName.@InitOnlyAutoProperty) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@InitOnlyAutoProperty); return true; } - if (name == PropertyName.ReadOnlyField) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.ReadOnlyField); + if (name == PropertyName.@ReadOnlyField) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@ReadOnlyField); return true; } - if (name == PropertyName._writeOnlyBackingField) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._writeOnlyBackingField); + if (name == PropertyName.@_writeOnlyBackingField) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_writeOnlyBackingField); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -82,12 +82,12 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.ReadOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.InitOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName._writeOnlyBackingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.WriteOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@ReadOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@InitOnlyAutoProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@_writeOnlyBackingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@WriteOnlyProperty, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs index 328107a23762..2cc8f82f7302 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs @@ -13,7 +13,7 @@ partial class NestedClass /// /// Cached name for the '_Get' method. /// - public new static readonly global::Godot.StringName _Get = "_Get"; + public new static readonly global::Godot.StringName @_Get = "_Get"; } /// /// Get the method information for all the methods declared in this class. @@ -24,7 +24,7 @@ partial class NestedClass internal new static global::System.Collections.Generic.List GetGodotMethodList() { var methods = new global::System.Collections.Generic.List(1); - methods.Add(new(name: MethodName._Get, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)131078, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)21, name: "property", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + methods.Add(new(name: MethodName.@_Get, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)131078, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)21, name: "property", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); return methods; } #pragma warning restore CS0109 @@ -32,8 +32,8 @@ partial class NestedClass [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret) { - if (method == MethodName._Get && args.Count == 1) { - var callRet = _Get(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); + if (method == MethodName.@_Get && args.Count == 1) { + var callRet = @_Get(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); ret = global::Godot.NativeInterop.VariantUtils.CreateFrom(callRet); return true; } @@ -43,7 +43,7 @@ protected override bool InvokeGodotClassMethod(in godot_string_name method, Nati [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool HasGodotClassMethod(in godot_string_name method) { - if (method == MethodName._Get) { + if (method == MethodName.@_Get) { return true; } return base.HasGodotClassMethod(method); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs index a6e58bf27dc6..3b06c95a9a5e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs @@ -11,11 +11,11 @@ partial class ScriptBoilerplate /// /// Cached name for the '_Process' method. /// - public new static readonly global::Godot.StringName _Process = "_Process"; + public new static readonly global::Godot.StringName @_Process = "_Process"; /// /// Cached name for the 'Bazz' method. /// - public new static readonly global::Godot.StringName Bazz = "Bazz"; + public new static readonly global::Godot.StringName @Bazz = "Bazz"; } /// /// Get the method information for all the methods declared in this class. @@ -26,8 +26,8 @@ partial class ScriptBoilerplate internal new static global::System.Collections.Generic.List GetGodotMethodList() { var methods = new global::System.Collections.Generic.List(2); - methods.Add(new(name: MethodName._Process, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)3, name: "delta", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); - methods.Add(new(name: MethodName.Bazz, returnVal: new(type: (global::Godot.Variant.Type)2, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)21, name: "name", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + methods.Add(new(name: MethodName.@_Process, returnVal: new(type: (global::Godot.Variant.Type)0, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)3, name: "delta", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); + methods.Add(new(name: MethodName.@Bazz, returnVal: new(type: (global::Godot.Variant.Type)2, name: "", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), flags: (global::Godot.MethodFlags)1, arguments: new() { new(type: (global::Godot.Variant.Type)21, name: "name", hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)6, exported: false), }, defaultArguments: null)); return methods; } #pragma warning restore CS0109 @@ -35,13 +35,13 @@ partial class ScriptBoilerplate [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret) { - if (method == MethodName._Process && args.Count == 1) { - _Process(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); + if (method == MethodName.@_Process && args.Count == 1) { + @_Process(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); ret = default; return true; } - if (method == MethodName.Bazz && args.Count == 1) { - var callRet = Bazz(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); + if (method == MethodName.@Bazz && args.Count == 1) { + var callRet = @Bazz(global::Godot.NativeInterop.VariantUtils.ConvertTo(args[0])); ret = global::Godot.NativeInterop.VariantUtils.CreateFrom(callRet); return true; } @@ -51,10 +51,10 @@ protected override bool InvokeGodotClassMethod(in godot_string_name method, Nati [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool HasGodotClassMethod(in godot_string_name method) { - if (method == MethodName._Process) { + if (method == MethodName.@_Process) { return true; } - if (method == MethodName.Bazz) { + if (method == MethodName.@Bazz) { return true; } return base.HasGodotClassMethod(method); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs index 81cc27502fb0..ef0eba5e092b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs @@ -11,22 +11,22 @@ partial class ScriptBoilerplate /// /// Cached name for the '_nodePath' field. /// - public new static readonly global::Godot.StringName _nodePath = "_nodePath"; + public new static readonly global::Godot.StringName @_nodePath = "_nodePath"; /// /// Cached name for the '_velocity' field. /// - public new static readonly global::Godot.StringName _velocity = "_velocity"; + public new static readonly global::Godot.StringName @_velocity = "_velocity"; } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) { - if (name == PropertyName._nodePath) { - this._nodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_nodePath) { + this.@_nodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } - if (name == PropertyName._velocity) { - this._velocity = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); + if (name == PropertyName.@_velocity) { + this.@_velocity = global::Godot.NativeInterop.VariantUtils.ConvertTo(value); return true; } return base.SetGodotClassPropertyValue(name, value); @@ -35,12 +35,12 @@ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) { - if (name == PropertyName._nodePath) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._nodePath); + if (name == PropertyName.@_nodePath) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_nodePath); return true; } - if (name == PropertyName._velocity) { - value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this._velocity); + if (name == PropertyName.@_velocity) { + value = global::Godot.NativeInterop.VariantUtils.CreateFrom(this.@_velocity); return true; } return base.GetGodotClassPropertyValue(name, out value); @@ -54,8 +54,8 @@ protected override bool GetGodotClassPropertyValue(in godot_string_name name, ou internal new static global::System.Collections.Generic.List GetGodotPropertyList() { var properties = new global::System.Collections.Generic.List(); - properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName._nodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); - properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._velocity, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@_nodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); + properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@_velocity, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false)); return properties; } #pragma warning restore CS0109 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptSerialization.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptSerialization.generated.cs index 28bc863b0ad5..38f532c50227 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptSerialization.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptSerialization.generated.cs @@ -8,17 +8,17 @@ partial class ScriptBoilerplate protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info) { base.SaveGodotObjectData(info); - info.AddProperty(PropertyName._nodePath, global::Godot.Variant.From(this._nodePath)); - info.AddProperty(PropertyName._velocity, global::Godot.Variant.From(this._velocity)); + info.AddProperty(PropertyName.@_nodePath, global::Godot.Variant.From(this.@_nodePath)); + info.AddProperty(PropertyName.@_velocity, global::Godot.Variant.From(this.@_velocity)); } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info) { base.RestoreGodotObjectData(info); - if (info.TryGetProperty(PropertyName._nodePath, out var _value__nodePath)) - this._nodePath = _value__nodePath.As(); - if (info.TryGetProperty(PropertyName._velocity, out var _value__velocity)) - this._velocity = _value__velocity.As(); + if (info.TryGetProperty(PropertyName.@_nodePath, out var _value__nodePath)) + this.@_nodePath = _value__nodePath.As(); + if (info.TryGetProperty(PropertyName.@_velocity, out var _value__velocity)) + this.@_velocity = _value__velocity.As(); } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index 39d3a6f94eae..e482d9ca79eb 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -158,7 +158,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) .Append("' method.\n") .Append(" /// \n"); - source.Append(" public new static readonly global::Godot.StringName "); + source.Append(" public new static readonly global::Godot.StringName @"); source.Append(methodName); source.Append(" = \""); source.Append(methodName); @@ -287,7 +287,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo) { - source.Append(" methods.Add(new(name: MethodName.") + source.Append(" methods.Add(new(name: MethodName.@") .Append(methodInfo.Name) .Append(", returnVal: "); @@ -414,7 +414,7 @@ StringBuilder source ) { source.Append(" "); - source.Append("if (method == MethodName."); + source.Append("if (method == MethodName.@"); source.Append(methodName); source.Append(") {\n return true;\n }\n"); } @@ -426,7 +426,7 @@ StringBuilder source { string methodName = method.Method.Name; - source.Append(" if (method == MethodName."); + source.Append(" if (method == MethodName.@"); source.Append(methodName); source.Append(" && args.Count == "); source.Append(method.ParamTypes.Length); @@ -437,6 +437,7 @@ StringBuilder source else source.Append(" "); + source.Append("@"); source.Append(methodName); source.Append("("); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index 02c2cd4034bd..29bae6413d89 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -144,7 +144,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) .Append("' property.\n") .Append(" /// \n"); - source.Append(" public new static readonly global::Godot.StringName "); + source.Append(" public new static readonly global::Godot.StringName @"); source.Append(propertyName); source.Append(" = \""); source.Append(propertyName); @@ -161,7 +161,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) .Append("' field.\n") .Append(" /// \n"); - source.Append(" public new static readonly global::Godot.StringName "); + source.Append(" public new static readonly global::Godot.StringName @"); source.Append(fieldName); source.Append(" = \""); source.Append(fieldName); @@ -316,10 +316,10 @@ StringBuilder source { source.Append(" "); - source.Append("if (name == PropertyName.") + source.Append("if (name == PropertyName.@") .Append(propertyMemberName) .Append(") {\n") - .Append(" this.") + .Append(" this.@") .Append(propertyMemberName) .Append(" = ") .AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType) @@ -337,11 +337,11 @@ StringBuilder source { source.Append(" "); - source.Append("if (name == PropertyName.") + source.Append("if (name == PropertyName.@") .Append(propertyMemberName) .Append(") {\n") .Append(" value = ") - .AppendManagedToNativeVariantExpr("this." + propertyMemberName, + .AppendManagedToNativeVariantExpr("this.@" + propertyMemberName, propertyTypeSymbol, propertyMarshalType) .Append(";\n") .Append(" return true;\n") @@ -367,7 +367,7 @@ private static void AppendPropertyInfo(StringBuilder source, PropertyInfo proper { source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) - .Append(", name: PropertyName.") + .Append(", name: PropertyName.@") .Append(propertyInfo.Name) .Append(", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index d13a82887520..efe88d846807 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -386,7 +386,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) source.Append(" = "); source.Append(exportedMember.Value ?? "default"); source.Append(";\n"); - source.Append(" values.Add(PropertyName."); + source.Append(" values.Add(PropertyName.@"); source.Append(exportedMember.Name); source.Append(", "); source.AppendManagedToVariantExpr(defaultValueLocalName, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index df0484333aa5..937da763351a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -169,10 +169,10 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) { string propertyName = property.PropertySymbol.Name; - source.Append(" info.AddProperty(PropertyName.") + source.Append(" info.AddProperty(PropertyName.@") .Append(propertyName) .Append(", ") - .AppendManagedToVariantExpr(string.Concat("this.", propertyName), + .AppendManagedToVariantExpr(string.Concat("this.@", propertyName), property.PropertySymbol.Type, property.Type) .Append(");\n"); } @@ -183,10 +183,10 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) { string fieldName = field.FieldSymbol.Name; - source.Append(" info.AddProperty(PropertyName.") + source.Append(" info.AddProperty(PropertyName.@") .Append(fieldName) .Append(", ") - .AppendManagedToVariantExpr(string.Concat("this.", fieldName), + .AppendManagedToVariantExpr(string.Concat("this.@", fieldName), field.FieldSymbol.Type, field.Type) .Append(");\n"); } @@ -197,7 +197,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) { string signalName = signalDelegate.Name; - source.Append(" info.AddSignalEventDelegate(SignalName.") + source.Append(" info.AddSignalEventDelegate(SignalName.@") .Append(signalName) .Append(", this.backing_") .Append(signalName) @@ -218,12 +218,12 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) { string propertyName = property.PropertySymbol.Name; - source.Append(" if (info.TryGetProperty(PropertyName.") + source.Append(" if (info.TryGetProperty(PropertyName.@") .Append(propertyName) .Append(", out var _value_") .Append(propertyName) .Append("))\n") - .Append(" this.") + .Append(" this.@") .Append(propertyName) .Append(" = ") .AppendVariantToManagedExpr(string.Concat("_value_", propertyName), @@ -237,12 +237,12 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) { string fieldName = field.FieldSymbol.Name; - source.Append(" if (info.TryGetProperty(PropertyName.") + source.Append(" if (info.TryGetProperty(PropertyName.@") .Append(fieldName) .Append(", out var _value_") .Append(fieldName) .Append("))\n") - .Append(" this.") + .Append(" this.@") .Append(fieldName) .Append(" = ") .AppendVariantToManagedExpr(string.Concat("_value_", fieldName), @@ -259,7 +259,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) source.Append(" if (info.TryGetSignalEventDelegate<") .Append(signalDelegateQualifiedName) - .Append(">(SignalName.") + .Append(">(SignalName.@") .Append(signalName) .Append(", out var _value_") .Append(signalName) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index deac5f2bcf19..54f2212339c5 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -212,7 +212,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) .Append("' signal.\n") .Append(" /// \n"); - source.Append(" public new static readonly global::Godot.StringName "); + source.Append(" public new static readonly global::Godot.StringName @"); source.Append(signalName); source.Append(" = \""); source.Append(signalName); @@ -278,7 +278,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) source.Append(" public event ") .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()) - .Append(" ") + .Append(" @") .Append(signalName) .Append(" {\n") .Append(" add => backing_") @@ -353,7 +353,7 @@ void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType) private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo) { - source.Append(" signals.Add(new(name: SignalName.") + source.Append(" signals.Add(new(name: SignalName.@") .Append(methodInfo.Name) .Append(", returnVal: "); @@ -475,7 +475,7 @@ StringBuilder source ) { source.Append(" "); - source.Append("if (signal == SignalName."); + source.Append("if (signal == SignalName.@"); source.Append(signalName); source.Append(") {\n return true;\n }\n"); } @@ -488,7 +488,7 @@ StringBuilder source string signalName = signal.Name; var invokeMethodData = signal.InvokeMethodData; - source.Append(" if (signal == SignalName."); + source.Append(" if (signal == SignalName.@"); source.Append(signalName); source.Append(" && args.Count == "); source.Append(invokeMethodData.ParamTypes.Length);