From 7f547fcf09e7af0e2443356fe7a003c3c8335cd6 Mon Sep 17 00:00:00 2001 From: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Sat, 17 Jun 2023 10:11:12 +0200 Subject: [PATCH] Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape` Fix, that a non-exclusive AcceptDialog with `close_on_escape == true` gets closed, when the parent window of the parent window receives focus. There is no need to rely on the focus of the parent visible window. Instead check if the AcceptDialog loses focus. --- scene/gui/dialogs.cpp | 35 +++-------------------------------- scene/gui/dialogs.h | 3 --- 2 files changed, 3 insertions(+), 35 deletions(-) diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 0860bf39682b..9e99bda60b4b 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -44,12 +44,6 @@ void AcceptDialog::_input_from_window(const Ref &p_event) { } } -void AcceptDialog::_parent_focused() { - if (close_on_escape && !is_exclusive()) { - _cancel_pressed(); - } -} - void AcceptDialog::_update_theme_item_cache() { Window::_update_theme_item_cache(); @@ -70,16 +64,6 @@ void AcceptDialog::_notification(int p_what) { get_ok_button()->grab_focus(); } _update_child_rects(); - - parent_visible = get_parent_visible_window(); - if (parent_visible) { - parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); - } - } else { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); - parent_visible = nullptr; - } } } break; @@ -92,10 +76,9 @@ void AcceptDialog::_notification(int p_what) { } } break; - case NOTIFICATION_EXIT_TREE: { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); - parent_visible = nullptr; + case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { + if (close_on_escape && !is_exclusive()) { + _cancel_pressed(); } } break; @@ -129,21 +112,9 @@ void AcceptDialog::_ok_pressed() { } void AcceptDialog::_cancel_pressed() { - Window *parent_window = parent_visible; - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); - parent_visible = nullptr; - } - call_deferred(SNAME("hide")); - emit_signal(SNAME("canceled")); - cancel_pressed(); - - if (parent_window) { - //parent_window->grab_focus(); - } set_input_as_handled(); } diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 1821a886c069..ebe5ce326a65 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -44,8 +44,6 @@ class LineEdit; class AcceptDialog : public Window { GDCLASS(AcceptDialog, Window); - Window *parent_visible = nullptr; - Panel *bg_panel = nullptr; Label *message_label = nullptr; HBoxContainer *buttons_hbox = nullptr; @@ -65,7 +63,6 @@ class AcceptDialog : public Window { static bool swap_cancel_ok; void _input_from_window(const Ref &p_event); - void _parent_focused(); protected: virtual Size2 _get_contents_minimum_size() const override;