From c1d5a2c8c6e55c0278da40619bf77b19f83dd886 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Thu, 30 May 2024 13:51:35 +0200 Subject: [PATCH] Avoid crash when importing .glsl in headless --- editor/import/resource_importer_shader_file.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp index bde2e3d0bfcc..0864ba23fb20 100644 --- a/editor/import/resource_importer_shader_file.cpp +++ b/editor/import/resource_importer_shader_file.cpp @@ -92,6 +92,7 @@ static String _include_function(const String &p_path, void *userpointer) { Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { /* STEP 1, Read shader code */ ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders."); + ERR_FAIL_COND_V_EDMSG((DisplayServer::get_singleton()->get_name() == "headless"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when running in headless mode."); Error err; Ref file = FileAccess::open(p_source_file, FileAccess::READ, &err);