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Operating system or device, Godot version, GPU Model and driver (if graphics related): godot 2.1 iOS 10
Issue description:
2017-09-27 18:47:06.125802+0800 godot_opt.iphone[929:199778] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction 2017-09-27 18:47:06.125918+0800 godot_opt.iphone[929:199778] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction ******** screen size 640, 1136 ******** screen size 640, 1136 (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x10) frame #0: 0x0000000183a6c150 libobjc.A.dylib`objc_msgSend + 16 frame #1: 0x000000018b378bf0 UIKit`-[UIClientRotationContext rotateSnapshots] + 476 frame #2: 0x000000018b1a853c UIKit`-[UIWindow _setRotatableClient:toOrientation:updateStatusBar:duration:force:isRotating:] + 4900 frame #3: 0x000000018b1a70bc UIKit`-[UIWindow _setRotatableViewOrientation:updateStatusBar:duration:force:] + 148 frame #4: 0x000000018b19dc54 UIKit`__57-[UIWindow _updateToInterfaceOrientation:duration:force:]_block_invoke + 124 frame #5: 0x000000018b129ca8 UIKit`-[UIWindow _updateToInterfaceOrientation:duration:force:] + 472 frame #6: 0x0000000184f915f4 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20 frame #7: 0x0000000184f90d08 CoreFoundation`_CFXRegistrationPost + 400 frame #8: 0x0000000184f90a84 CoreFoundation`___CFXNotificationPost_block_invoke + 60 frame #9: 0x0000000184fff7a8 CoreFoundation`-[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1412 frame #10: 0x0000000184ed495c CoreFoundation`_CFXNotificationPost + 376 frame #11: 0x00000001859e7930 Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 68 frame #12: 0x000000018b1297f4 UIKit`-[UIDevice setOrientation:animated:] + 324 frame #13: 0x000000018b3c0e20 UIKit`__54-[UIApplication _handleDeviceOrientationChangedEvent:]_block_invoke + 88 frame #14: 0x000000018b3c0d90 UIKit`-[UIApplication _handleDeviceOrientationChangedEvent:] + 140 frame #15: 0x000000018b129598 UIKit`-[UIApplication handleEvent:withNewEvent:] + 1440 frame #16: 0x000000018b128e90 UIKit`-[UIApplication sendEvent:] + 100 frame #17: 0x000000018b193c14 UIKit`_UIApplicationHandleEvent + 404 frame #18: 0x000000018693e8a0 GraphicsServices`_PurpleEventCallback + 744 frame #19: 0x000000018693e390 GraphicsServices`PurpleEventCallback + 32 frame #20: 0x0000000184fa5ae4 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 frame #21: 0x0000000184fa5284 CoreFoundation`__CFRunLoopDoSource1 + 436 frame #22: 0x0000000184fa2d98 CoreFoundation`__CFRunLoopRun + 1752 frame #23: 0x0000000184ed2da4 CoreFoundation`CFRunLoopRunSpecific + 424 frame #24: 0x000000018693d074 GraphicsServices`GSEventRunModal + 100 frame #25: 0x000000018b18dc9c UIKit`UIApplicationMain + 208 * frame #26: 0x0000000100177650 godot_opt.iphone`main(argc=1, argv=0x000000016fdcb948) at main.m:45 frame #27: 0x0000000183ee159c libdyld.dylib`start + 4 (lldb)
Steps to reproduce: set the supported orientations all on in the project and run on the device and rotate it several times, it crash.
Link to minimal example project:
The text was updated successfully, but these errors were encountered:
Can you try if this happens with 3.0 too?
Sorry, something went wrong.
Closing due to lack of response (see @mhilbrunner's comment above). Please comment if you can still reproduce this bug with Godot 3.2.1 or 3.2.2beta4.
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot 2.1
iOS 10
Issue description:
Steps to reproduce:
set the supported orientations all on in the project and run on the device and rotate it several times, it crash.
Link to minimal example project:
The text was updated successfully, but these errors were encountered: