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Godot version:
3.0.1, but the issue is present in 3.0 as well
OS/device including version:
Ubuntu 17.04, gpu: GTX1060
Issue description:
I noticed that rarely in my game some elements are starting to shine for one frame when camera is moving around, after investigation it turns out that it's caused by GLOW in environment node. I was able to record short gif of it with still camera:
the effect is immediately appearing/disappearing if I move camera in any direction, it's the most noticeable when camera moves (one frame brightness), but it's impossible to capture it in such motion on gif
Steps to reproduce:
For the most visible effect download reproduction project (little modified materials demo). Or alternatively you can open material demo and turn GLOW on in environment node.
I think this is fixed in 4.0 already. Realistically it is not something that can be "fixed" but the impact is reduced by improvements to specular aliasing (roughness limiter and FXAA) and to the glow effect itself.
Godot version:
3.0.1, but the issue is present in 3.0 as well
OS/device including version:
Ubuntu 17.04, gpu: GTX1060
Issue description:
I noticed that rarely in my game some elements are starting to shine for one frame when camera is moving around, after investigation it turns out that it's caused by GLOW in environment node. I was able to record short gif of it with still camera:
the effect is immediately appearing/disappearing if I move camera in any direction, it's the most noticeable when camera moves (one frame brightness), but it's impossible to capture it in such motion on gif
Steps to reproduce:
Minimal reproduction project:
https://www.dropbox.com/s/ga20u9qq9vpbf84/MaterialTesterGlowArtifacts.7z?dl=0 (file to big to upload on github)
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