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Particle system restart emision from 0 when the window is minimized and later maximized. Same behavior if you click and sustain the window. Preprocessing time is not respected (don´t recalculate this time).
The text was updated successfully, but these errors were encountered:
Well, drag the window (Window7-8 and 10) make strange things in particles at day (I´m using 3.2.2beta3, i think not work on that between beta3-beta4)... but really i´m animating all manually and render in gles2, i remember that problem in Particles2D (GLES3), but I´m not using particles any more, sorry.
Closing for now then as it's not clear if this can still be reproduced. If it can, a minimal reproduction project would be helpful to ensure that all testers can see the same results.
Godot version:
Godot 3 stable and up to master
OS/device including version:
Tested on Win 7, 8.1 and 10.
Issue description:
Particle system restart emision from 0 when the window is minimized and later maximized. Same behavior if you click and sustain the window. Preprocessing time is not respected (don´t recalculate this time).
The text was updated successfully, but these errors were encountered: