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Adding a transform on primitive meshes, good or bad? #20883

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spongeboburu opened this issue Aug 10, 2018 · 2 comments
Closed

Adding a transform on primitive meshes, good or bad? #20883

spongeboburu opened this issue Aug 10, 2018 · 2 comments

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@spongeboburu
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I had problems using planes as billboards, found someone else with a similar issue #19249 so I experimented a bit and added translation and rotation to primitive meshes.

spongeboburu@fd474e2

Basically all primitive meshes have the two added properties "Translation" and "Rotation Degrees" which work the exact same way as for spatial transformation section.

Maybe there's a better way of solving the billboard issue?

@spongeboburu
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Nobody else seems to like this, I'll just close it.

@Calinou
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Calinou commented May 29, 2022

For anyone stumbling upon this from a web search, note that a translation offset property was added to QuadMesh and PlaneMesh in #48764.

That said, there are plans to merge QuadMesh and PlaneMesh together.

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