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CSGShape use_collision doesn't use collision layers and masks #22246

Closed
Tracked by #45333
YannBurrett opened this issue Sep 19, 2018 · 2 comments
Closed
Tracked by #45333

CSGShape use_collision doesn't use collision layers and masks #22246

YannBurrett opened this issue Sep 19, 2018 · 2 comments

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@YannBurrett
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Godot version:
3.1 alpha 1 snapshot

OS/device including version:
Windows 10 home 64 bit

Issue description:
Using collision on a CSGPolygon does not allow you to switch collision layers or masks in the inspector or in script.

@akien-mga akien-mga changed the title CSGPolygon use_collision doesn't use collision layers and masks CSGShape use_collision doesn't use collision layers and masks Sep 19, 2018
@akien-mga
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Confirmed, and it affects all CSGShape-derived nodes. They behave as if they're all on layer/mask 1.

@rburing
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rburing commented Mar 1, 2022

This was fixed in #22973 and it is still fixed in both 3.x and master, so this issue can be closed.

@Calinou Calinou closed this as completed Mar 1, 2022
@Calinou Calinou added this to the 3.1 milestone Mar 1, 2022
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