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Create physical skeleton crash in TPS demo #22907
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I get a crash in a test project where I import an armature from collada (exported using better collada), then inherit the scene, click armature in tree and finally click create physical skeleton.
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Same here, entire editor crashes when I click Create Physical Skeleton. |
@AndreaCatania Hope it is ok to tag you |
Can confirm this is a recent issue, kind of a regression, Works fine in first official alpha, but not in the latest ones |
I think that this problem was fixed, can you please tell us if this is solved? |
I still get this error in the TPS demo's
But no crash. |
I'll close the issue as the crash is fixed, and I'll open a new one for the error message (#23920). |
Yes. It is fixed |
Godot version:
master branch
OS/device including version:
Windows 7
Issue description:
In TPS demo, when I click "Create physical skeleton" in the "player.tscn", Godot crash
It also doest not work in 3d platformer demo.
the error message is
ERROR: get_bone_parent: Index p_bone=-1 out of size (bones.size()=112)
At: scene/3d/skeleton.cpp:481
Steps to reproduce:
In TPS demo, click "Create physical skeleton" in the "player.tscn", Godot crash
It also doest not work in 3d platformer demo.
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