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Godot version: Godot 3.1 alpha 18d06b9
OS/device including version: Windows 10
Issue description:
Thread 1 received signal SIGSEGV, Segmentation fault. 0x00000000017491ec in VisualServerWrapMT::init() () VisualServerWrapMT::init(VisualServerWrapMT * const this) (d:\ubuntu\src\godot\servers\visual\visual_server_wrap_mt.cpp:122) OS_Windows::initialize(OS_Windows * const this, const OS::VideoMode & p_desired, int p_video_driver, int p_audio_driver) (d:\ubuntu\src\godot\platform\windows\os_windows.cpp:1356) Main::setup2(Thread::ID p_main_tid_override) (d:\ubuntu\src\godot\main\main.cpp:1086) Main::setup(const char * execpath, int argc, char ** argv, bool p_second_phase) (d:\ubuntu\src\godot\main\main.cpp:1034) widechar_main(int argc, wchar_t ** argv) (d:\ubuntu\src\godot\platform\windows\godot_win.cpp:138) _main() (d:\ubuntu\src\godot\platform\windows\godot_win.cpp:172) main(int _argc, char ** _argv) (d:\ubuntu\src\godot\platform\windows\godot_win.cpp:189)
Steps to reproduce: Run editor, crash.
@vnen #23434.
The text was updated successfully, but these errors were encountered:
Same in Linux compiling with latest changes.
ERROR: initialize: Condition ' ctxErrorOccurred || !p->glx_context ' is true. returned: ERR_UNCONFIGURED At: platform/x11/context_gl_x11.cpp:188. handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /usr/lib/libc.so.6(+0x37e00) [0x7fd92e087e00] (??:0) [2] VisualServerWrapMT::init() (??:0) [3] OS_X11::initialize(OS::VideoMode const&, int, int) (??:0) [4] Main::setup2(unsigned long) (??:0) [5] Main::setup(char const*, int, char**, bool) (??:0) [6] ./godot.x11.tools.64(main+0x9f) [0x56527b5173f8] (??:0) [7] /usr/lib/libc.so.6(__libc_start_main+0xf3) [0x7fd92e074223] (??:0) [8] ./godot.x11.tools.64(_start+0x2e) [0x56527b51728e] (??:0) -- END OF BACKTRACE -- Aborted (core dumped)
EDIT: I solved adding this line on os_x11.cpp: 345 visual_server = memnew(VisualServerRaster);
Sorry, something went wrong.
Working on a fix.
8ac1bcf
Sorry about that.
My apologies as well -- I was the one who suggested it might be a memory leak there.
akien-mga
Successfully merging a pull request may close this issue.
Godot version:
Godot 3.1 alpha 18d06b9
OS/device including version:
Windows 10
Issue description:
Steps to reproduce:
Run editor, crash.
@vnen #23434.
The text was updated successfully, but these errors were encountered: