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godot 3.1 alpha2 tilemap Low frame rate on android #24033
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I'm seeing the same with 3.1 Beta 1. 180 of the same 64x64 tile brings the fps down to single figures on the two devices I tried it on. Just to add on GLES3 I get 60 fps, on GLES2 I get less than 10fps |
Duplicate of #24466? |
guess so |
I see the same issue when rendering a lot of text on an older samsung kitkat device. I guess this is related to sprite rendering? |
@underdoeg: Related to the fact every letter is a draw call. |
Could you try again with 3.1 beta 2 (or 3.1 beta 3 which we'll publish tomorrow and might perform slightly better)? |
performance of beta3 is about 10x better in my case. went from stuttering to smooth. |
Thanks for testing. Let's close as it seems at least @usbhell and @underdoeg's reports were related to #24466 as @bojidar-bg mentioned. @myhalibobo's report predates that, but there were many changes since alpha 2 so performance might be better too. If you can still reproduce the original issue on 3.1 beta 3 or later, it might be worth opening a new report to avoid the confusion with the alpha 4 - beta 1 performance drop. |
@akien-mga I downloaded the test again, and my phone is still low framerate,It is 44 FPS,The phone model is hua honor 8 lite and godot 3.1 alpha4 |
alpha 4? |
@volzhs yes,I didn't test bata3,I wrote it wrong. I tested bata4 |
Operating system or device - Godot version:
Honor 8 Lite
godot 3.1 alpha2
I looked at other related ones and I didn't get a solution. This is a screenshot of me running on android,fps 46-49。
Link to minimal example project:
tilemap.zip
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