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Godot version:
First appeared in Godot 3.1 Beta 6, still the same on Godot 3 RC 3
OS/device including version:
Arch Linux
Issue description:
When I'm using the move_and_slide function with changing linear_velocity parameter, the body tends to go "inside" of other bodies in an unexpected manner. It never happened to me in Godot versions before Beta 6.
Steps to reproduce:
Use keys WSAD to control player. When the player lands on the ground press S to increase velocity.y, player should then fall a bit into the ground.
Godot version:
First appeared in Godot 3.1 Beta 6, still the same on Godot 3 RC 3
OS/device including version:
Arch Linux
Issue description:
When I'm using the move_and_slide function with changing linear_velocity parameter, the body tends to go "inside" of other bodies in an unexpected manner. It never happened to me in Godot versions before Beta 6.
Steps to reproduce:
Use keys WSAD to control player. When the player lands on the ground press S to increase velocity.y, player should then fall a bit into the ground.
Minimal reproduction project:
move_and_slide_minimal.zip
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