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move_and_slide makes bodies overlap #26983

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Markaroninoranor opened this issue Mar 12, 2019 · 3 comments
Closed

move_and_slide makes bodies overlap #26983

Markaroninoranor opened this issue Mar 12, 2019 · 3 comments
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@Markaroninoranor
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Godot version:
First appeared in Godot 3.1 Beta 6, still the same on Godot 3 RC 3

OS/device including version:
Arch Linux

Issue description:
When I'm using the move_and_slide function with changing linear_velocity parameter, the body tends to go "inside" of other bodies in an unexpected manner. It never happened to me in Godot versions before Beta 6.

Steps to reproduce:
Use keys WSAD to control player. When the player lands on the ground press S to increase velocity.y, player should then fall a bit into the ground.

Minimal reproduction project:
move_and_slide_minimal.zip

@j-oh
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j-oh commented Apr 4, 2019

Also having this issue, game physics worked fine on 3.0.6 and 3.1 beta 5, doesn't work on 3.1 stable or any later beta versions. Any updates on this?

@takhimi
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takhimi commented Apr 6, 2019

Maybe related with this bug also ? Please take a look at 2D and 3D Kinematic overlapping issues here also. #27652

@akien-mga
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Doesn't seem reproducible in the current master branch, it must have been fixed since then.

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