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Godot version: 3.2
Issue description: When using offset_polygon_2d with JOIN_MITER join type it cuts nesessary geometry sometimes:
On the left is what is needed. On the right is what offsetting polygon gives.
Please, add this! Original library allows miter limit to be set.
The text was updated successfully, but these errors were encountered:
I think that's what #29758 does (@Xrayez)
Sorry, something went wrong.
Yes, that's what #29758 does. My apologies. Thought my question on forums were missed and made this issue.
@ghmart Yeah, no problem, it just makes it more clear what should be done.
Successfully merging a pull request may close this issue.
Godot version:
3.2
Issue description:
When using offset_polygon_2d with JOIN_MITER join type it cuts nesessary geometry sometimes:
On the left is what is needed. On the right is what offsetting polygon gives.
Please, add this! Original library allows miter limit to be set.
The text was updated successfully, but these errors were encountered: