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change shadow resolution without restart #30241
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Ive had a further look into the viewports. It would be great to get the following settings added to the viewports so the user doesnt need a restart:
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Just set |
Nice, that may be helpful! |
To render specific viewports at a lower frequency, you could render them manually by setting their Update Mode to Once repeatedly using a timer. |
I'll close this issue in favor of #18621. If you still need it, please open another issue related to changing the anisotropic filtering level at runtime 🙂 |
Godot version:
3.1
OS/device including version:
rx580
Issue description:
Im working on a project where we are currently incorporation some graphics options. It would be nice to be able to apply the settings without needing the user to quit and relaunch the game. We have this issue mainly with shadow resolution.
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