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Navigation2D Using Tileset With Corners #30883
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There are some error when i try to open the repro project . |
Here is a sample project which should highlight the lack of a solution from |
Same as in #41349 the TileSet Editor stores the polygon data in wrong order in the TileSet resource compared to other Editor tools that edit NavigationPolygon resources. |
This was referenced May 21, 2022
Fixed by #61266. |
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Godot version:
3.1.1
OS/device including version:
Win 10/AMD Radeon R9 200 Series
Issue description:
After having created a tileset, and placing navigation polygons that only partially take up those tiles, it seems that corners are causing
get_simple_path
to return no solution. I've verified that the tiles line up exactly in the tileset and editor, and also that the nav polygons do as well.When enabling navigation debug drawing, I've noticed an odd artifact that I believe may be responsible for causing the undesired behavior, but am unsure as to what is causing this artifact.
Successful case
Artifact in-game
Configured tilemap
Failing case
Steps to reproduce:
get_simple_path
across corner tileMinimal reproduction project:
bug-repro.zip
The text was updated successfully, but these errors were encountered: