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Godot version: ba854bb
Issue description: Physics objects (like Area2D, for example) inside sub-viewports aren't detecting any mouse inputs.
Area2D
This was supposedly fixed in 26d33d1, but it's still reproducible as of now.
EDIT: _unhandle_inputs are also not being detected at all.
_unhandle_input
The text was updated successfully, but these errors were encountered:
Was it really fixed? In 3.2.1 I still have to use
func _input(event): $viewport.unhandled_input(event)
and if the scaling or size of viewport is different than is the project setting, event position have to first transformed.
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Godot version:
ba854bb
Issue description:
Physics objects (like
Area2D
, for example) inside sub-viewports aren't detecting any mouse inputs.This was supposedly fixed in 26d33d1, but it's still reproducible as of now.
EDIT:
_unhandle_input
s are also not being detected at all.The text was updated successfully, but these errors were encountered: