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I checked your reproduction project. You need to set your MesheInstances as children of the NavigationMeshInstances, not the other way around.
This correctly generates a navigation mesh for the whole cave:
This whole workflow should be properly documented in the official docs since I don't think there is any navigation related tutorial. Changing the issue title and tags to keep track of that.
Hi @JFonS , can you tell me under which hierarchy in the godot-doc repo, can I make the changes for the above observation. I am new to this and it would be really helpful
Thanks
3.1.1
Ubuntu 16.04
Editor generates non conforming navmeshes.
Generate navmesh, tweaks wont change anything
Minimal reproduction project:
NavMeshBug.tar.gz
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