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Properly document navigation mesh generation #32425

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1Snakel opened this issue Sep 29, 2019 · 4 comments
Closed

Properly document navigation mesh generation #32425

1Snakel opened this issue Sep 29, 2019 · 4 comments

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@1Snakel
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1Snakel commented Sep 29, 2019

3.1.1
Ubuntu 16.04

Editor generates non conforming navmeshes.

Generate navmesh, tweaks wont change anything

Minimal reproduction project:
NavMeshBug.tar.gz
image
image
image

@JFonS
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JFonS commented Sep 30, 2019

I checked your reproduction project. You need to set your MesheInstances as children of the NavigationMeshInstances, not the other way around.

This correctly generates a navigation mesh for the whole cave:
Screenshot from 2019-09-30 09-51-09

This whole workflow should be properly documented in the official docs since I don't think there is any navigation related tutorial. Changing the issue title and tags to keep track of that.

@JFonS JFonS added documentation and removed bug labels Sep 30, 2019
@JFonS JFonS changed the title Bad Navmesh Generation Properly document navigation mesh generation Sep 30, 2019
@Arunkumar1998BOM
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Hi @JFonS , can you tell me under which hierarchy in the godot-doc repo, can I make the changes for the above observation. I am new to this and it would be really helpful
Thanks

@Calinou
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Calinou commented Apr 17, 2020

What's the status on this, now that #34776 has been merged?

@smix8
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smix8 commented Oct 11, 2022

@Calinou @akien-mga
This issue can be closed as there is now both class-doc as well as a dedicated godot-doc page merged just for navmesh generation.

@akien-mga akien-mga added this to the 4.0 milestone Oct 11, 2022
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