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move_and_slide's infinite_inertia = false depends on rigidbody's sleeping status #33988

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Einlander opened this issue Nov 29, 2019 · 2 comments

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@Einlander
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Godot version: 3.1.1 (Steam Version)

Windows 10 1903

Issue description:
When using using move_and_slide in a Kinematicbody with infinite_inertia = false will push a rigidbody if the object is not sleeping.

Expected Behavior:
I expected move_and_slide to not move a rigidbody at all

Steps to reproduce:
Hit a RigidBody a KinematicBody before the rigidbody falls asleep.

Minimal reproduction project:
Will upload when I have time.

@Einlander Einlander changed the title infinite_inertia = false move_and_slide's infinite_inertia = false depends on rigidbody's sleeping status Nov 29, 2019
@madmiraal
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Duplicate of #31981?
Duplicate of #25857?

@akien-mga
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Closing as duplicate of #31981.

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