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Issue description:
When using using move_and_slide in a Kinematicbody with infinite_inertia = false will push a rigidbody if the object is not sleeping.
Expected Behavior:
I expected move_and_slide to not move a rigidbody at all
Steps to reproduce:
Hit a RigidBody a KinematicBody before the rigidbody falls asleep.
Minimal reproduction project:
Will upload when I have time.
The text was updated successfully, but these errors were encountered:
Einlander
changed the title
infinite_inertia = false
move_and_slide's infinite_inertia = false depends on rigidbody's sleeping status
Nov 29, 2019
Godot version: 3.1.1 (Steam Version)
Windows 10 1903
Issue description:
When using using move_and_slide in a Kinematicbody with infinite_inertia = false will push a rigidbody if the object is not sleeping.
Expected Behavior:
I expected move_and_slide to not move a rigidbody at all
Steps to reproduce:
Hit a RigidBody a KinematicBody before the rigidbody falls asleep.
Minimal reproduction project:
Will upload when I have time.
The text was updated successfully, but these errors were encountered: