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KinematicBody2D when pushed falls if it touches two one way collision static bodies. #35776

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kakoeimon opened this issue Jan 31, 2020 · 3 comments · Fixed by #42574
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@kakoeimon
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Godot version:
3.2 stable
OS/device including version:
Windows 10 64-bit
Issue description:
When a kinematic body 2d is touching two one way collision static bodies and another kinematic body 2d falls on it then it falls from the one way collisions.

Minimal reproduction project:
one_way_bug.zip

@Calinou
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Calinou commented Feb 2, 2020

Can you reproduce this in Godot 3.1.2 or any of the older 3.2 alphas, betas or RCs? You can download them here.

@kakoeimon
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Reproduced and in Godot 3.1.2 stable.

@capnm
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capnm commented Oct 18, 2020

I can confirm that this is broken in 3.2.3.stable and that #42574 fixes the issue for me on the 3.2 branch.

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