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OS/device including version: Fedora 31, NVIDIA 440.64, GeForce GTX 1080
Issue description: Setting MSAA to 16× in the Project Settings will cause the Godot editor window to freeze, while also freezing the OS for 10+ seconds. The editor window must be killed before the OS becomes smooth again.
This doesn't occur with lower MSAA values like 2×, 4× and 8×.
See #14727 (comment) for an explanation of why this likely happens only with 16× MSAA.
Steps to reproduce: Set Rendering > Quality > Screen Filters > Msaa to 16x. Note that the setting may be saved to the Project Settings if you're unlucky. If this happens, edit project.godot and remove the line quality/screen_filters/msaa=4 to make the project editable again.
The text was updated successfully, but these errors were encountered:
Godot version: Git 3c1218a
OS/device including version: Fedora 31, NVIDIA 440.64, GeForce GTX 1080
Issue description: Setting MSAA to 16× in the Project Settings will cause the Godot editor window to freeze, while also freezing the OS for 10+ seconds. The editor window must be killed before the OS becomes smooth again.
This doesn't occur with lower MSAA values like 2×, 4× and 8×.
See #14727 (comment) for an explanation of why this likely happens only with 16× MSAA.
Steps to reproduce: Set Rendering > Quality > Screen Filters > Msaa to 16x. Note that the setting may be saved to the Project Settings if you're unlucky. If this happens, edit
project.godot
and remove the linequality/screen_filters/msaa=4
to make the project editable again.The text was updated successfully, but these errors were encountered: