We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: Git 175d437
OS/device including version: Fedora 31, GeForce GTX 1080 (NVIDIA 440.82)
Issue description:
Adjusting the Indirect Light scale property of OmniLights (and probably other lights) has no effect.
In contrast, this works when using GIProbe.
Steps to reproduce:
The text was updated successfully, but these errors were encountered:
this happend to me too, i can only get sdfgi to work with directional lights, omni light gets ignored by sdfgi
Sorry, something went wrong.
@barbaros83 OmniLights definitely work with SDFGI here, it's just that their Indirect Light property is ignored.
If you move an OmniLight quickly in the editor, you should notice the SDFGI taking a few frames to update.
reduz
Successfully merging a pull request may close this issue.
Godot version: Git 175d437
OS/device including version: Fedora 31, GeForce GTX 1080 (NVIDIA 440.82)
Issue description:
Adjusting the Indirect Light scale property of OmniLights (and probably other lights) has no effect.
In contrast, this works when using GIProbe.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: