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Issue description:
I have a tilemap and a kinematicbody2d. The code, as below, simply applies a downward y velocity and calls move and slide. When walking y velocity is 0. However, when the kinematic body spans 3 collision tiles then every other frame changes y velocity toggles between 0 and 5.166667 continuously. As soon as the kinematic body only spans 2 tiles y becomes 0.
Image below shows the body spanning 3 tiles and as stated y jitters in this position.
Godot version:
3.2.2 stable (on linux, gles3)
Issue description:
I have a tilemap and a kinematicbody2d. The code, as below, simply applies a downward y velocity and calls move and slide. When walking y velocity is 0. However, when the kinematic body spans 3 collision tiles then every other frame changes y velocity toggles between 0 and 5.166667 continuously. As soon as the kinematic body only spans 2 tiles y becomes 0.
Image below shows the body spanning 3 tiles and as stated y jitters in this position.
The code is as follows, inside _physics_process:
I did notice a similar fault raised, but this is for a 3D object
#35780
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