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When I open a sound in Audacity, modify and overwrite it, Godot doesn't notices the change. I have to restart the editor to listen for the new audio.
I don't know if it's a bug or usability enhancement, it would be useful for sure :)
The text was updated successfully, but these errors were encountered:
Windows 7 64 bits, Godot 2.0.1
When I open a sound in Audacity, modify and overwrite it, Godot doesn't notices the change. I have to restart the editor to listen for the new audio.
I don't know if it's a bug or usability enhancement, it would be useful for sure :)
The text was updated successfully, but these errors were encountered: