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Cannot create a HeightMap CollisionShape in Godot physics. #40664

Closed
Tracked by #45333
madmiraal opened this issue Jul 24, 2020 · 2 comments
Closed
Tracked by #45333

Cannot create a HeightMap CollisionShape in Godot physics. #40664

madmiraal opened this issue Jul 24, 2020 · 2 comments

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@madmiraal
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Godot version: 3.2.2 and master 93b50a6

OS/device including version:
Ubuntu 20.04

Issue description:
Cannot create a HeightMap CollisionShape in Godot physics. Trying to creating a HeightMap generates error:
Godot 4.0:

E 0:00:02:0073   set_data: Condition "!d.has("cell_size")" is true.
  <C++ Source>   servers/physics_3d/shape_3d_sw.cpp:1491 @ set_data()

Godot 3.2:

E 0:00:00.204   set_data: Condition "!d.has("cell_size")" is true.
  <C++ Source>  servers/physics/shape_sw.cpp:1640 @ set_data()

Steps to reproduce:
Use Godot physics, and either create a HeightMap in script or select it as the CollisionShape.

Minimal reproduction project:
Godot 4.0:
HeightMap-4.0.zip

Godot 3.2:
HeightMap-3.2.zip

@madmiraal
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madmiraal commented Jul 24, 2020

Related to #32216.

@rburing
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rburing commented Feb 23, 2023

The error no longer appears in Godot 3.5.1 or 4.0 RC 3.

@rburing rburing closed this as completed Feb 23, 2023
@akien-mga akien-mga modified the milestones: 4.0, 3.5 Feb 23, 2023
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