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Godot version: 3.2.2 and master 93b50a6
OS/device including version: Ubuntu 20.04
Issue description: Cannot create a HeightMap CollisionShape in Godot physics. Trying to creating a HeightMap generates error: Godot 4.0:
E 0:00:02:0073 set_data: Condition "!d.has("cell_size")" is true. <C++ Source> servers/physics_3d/shape_3d_sw.cpp:1491 @ set_data()
Godot 3.2:
E 0:00:00.204 set_data: Condition "!d.has("cell_size")" is true. <C++ Source> servers/physics/shape_sw.cpp:1640 @ set_data()
Steps to reproduce: Use Godot physics, and either create a HeightMap in script or select it as the CollisionShape.
HeightMap
CollisionShape
Minimal reproduction project: Godot 4.0: HeightMap-4.0.zip
Godot 3.2: HeightMap-3.2.zip
The text was updated successfully, but these errors were encountered:
Related to #32216.
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The error no longer appears in Godot 3.5.1 or 4.0 RC 3.
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Godot version: 3.2.2 and master 93b50a6
OS/device including version:
Ubuntu 20.04
Issue description:
Cannot create a HeightMap CollisionShape in Godot physics. Trying to creating a HeightMap generates error:
Godot 4.0:
Godot 3.2:
Steps to reproduce:
Use Godot physics, and either create a
HeightMap
in script or select it as theCollisionShape
.Minimal reproduction project:
Godot 4.0:
HeightMap-4.0.zip
Godot 3.2:
HeightMap-3.2.zip
The text was updated successfully, but these errors were encountered: