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SoftBody shoots from point zero [GLES2] #41390
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If I change physics engine from Bullet to GodotPhysics, then SoftBody disappears after few frames. It doesn't dangle around like with Bullet just disappears. |
I noticed that |
I fixed this issue with quick and dirty hack:
I will not make a PR for that because the good solution should fix the caller who translates the soft body to zero point. |
Could you upload a minimal reproduction project to make it easier to debug? |
GodotPhysics doesn't support SoftBody in the 3.x branch yet. |
Godot version:
Godot 3.2.3.rc (a6ef6b1)
OS/device including version:
MacOSX 10.15.5 (19F101)
Issue description:
I have several instances of scene with SoftBody inside. When scene starts SoftBodies jumps from 0,0,0 point so they have huge inertia in this direction and dangle around several frames.
The screenshot shows flags from blue boat and from another one boat which is in left side out the screen.
The video of first few seconds of this scene:
Запись экрана 2020-08-20 в 10.39.10.zip
Steps to reproduce:
Make the scene with SoftBodies which are placed not in zero point. Run project on GLES2.
Minimal reproduction project:
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