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Godot version: 3.2.2
OS/device including version: Arch Linux (kernel version 5.8.3-arch1-1), GNOME 3.36.5
5.8.3-arch1-1
Issue description: Sometimes after suspending the machine then waking it up, the editor freezes completely, and when killed, becomes a zombie process.
Steps to reproduce:
Minimal reproduction project: Any project will do.
The text was updated successfully, but these errors were encountered:
Which graphics card model (and driver) are you using? Also, can you reproduce this with any other 3D games or applications?
On Linux, suspend tends not to be very reliable on NVIDIA hardware in my experience.
Sorry, something went wrong.
Which graphics card model (and driver) are you using?
AMD Radeon R5 M330, with the amdgpu kernel module and Mesa 20.1.6
can you reproduce this with any other 3D games or applications?
Nope.
Duplicate of #52738.
No branches or pull requests
Godot version: 3.2.2
OS/device including version: Arch Linux (kernel version
5.8.3-arch1-1
), GNOME 3.36.5Issue description:
Sometimes after suspending the machine then waking it up, the editor freezes completely, and when killed, becomes a zombie process.
Steps to reproduce:
I haven't yet been able to figure out the exact circumstances required for this to happen. It seems random so far.
Minimal reproduction project:
Any project will do.
The text was updated successfully, but these errors were encountered: