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GDScript crash while attempting to load and compile scripts running GUT unit tests #42305
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I'll look into this in a couple of hours. |
I just tried to update the engine in my project, and I can confirm. Every single one of my extends that extend other gdscript files crash.
Godot version: 4bd1df8
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Fixed by #42323. |
Godot version:
3.2.4.beta bca2633
I suspect regression from #41931. (CC @RandomShaper).
OS/device including version:
Tested on Windows 10 and Linux Server platforms.
Issue description:
While running unit tests with GUT:
This seems to happen when GUT attempts to load test scripts dynamically (it collects them in a project before running).
Steps to reproduce:
This was detected in Goost while running C++ module tests using GDScript GUT addon.
Here's a log of the crash: https://github.com/goostengine/goost/runs/1160363688.
Minimal reproduction project:
Attempting to open the following project with the GUT addon should be enough to reproduce the crash:
gdscript-gut-load-crash.zip
The crash happened exactly when I created a new test script and finishing typing:
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