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Download https://github.com/godotengine/godot-demo-projects/tree/d4bf89d3647097443bc4f3f8625d7564a1e80a01/3d/voxel
(or the attached .zip)
Open the project and run.
Click Start Game > Flat Grass and then press esc to open the menu and uncapture the mouse.
move the mouse down to the dock, and press esc again to re-capture the mouse.
Moving the mouse around and pressing arrow keys will still interact with the game, but when you click, it will click on the dock, because mouse button input is not captured?
jamie-pate
changed the title
Add focus tracking and confined mouse mode does not work on OSX
Captured mouse mode fails to capture mouse if it's outside the window on OSX
Sep 24, 2020
Godot version:
3.2.3-stable
OS/device including version:
GPU: Intel Iris Pro OpenGL Engine
MacBookPro11,4
Quad-Core Intel Core i7
Intel Iris Pro VENDOR=0x80867 DEVICE=0x0d26
Mac OS X 10.15.6
Issue description:
This doesn't seem to work if the mouse cursor is over the dock when the mode is switched.
This is the code that I'm using to switch mouse modes:
Steps to reproduce:
Download https://github.com/godotengine/godot-demo-projects/tree/d4bf89d3647097443bc4f3f8625d7564a1e80a01/3d/voxel
(or the attached .zip)
Open the project and run.
Click
Start Game
>Flat Grass
and then pressesc
to open the menu and uncapture the mouse.move the mouse down to the dock, and press
esc
again to re-capture the mouse.Moving the mouse around and pressing arrow keys will still interact with the game, but when you click, it will click on the dock, because mouse button input is not captured?
See these video examples: https://streamable.com/y87gbv https://streamable.com/6i7fd9
Minimal reproduction project:
voxel.zip
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