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Issue description:
When a KinematicBody2D using move_and_slide() glances the corner of a StaticBody2D, it hugs the corner and slides along the opposite surface:
Related to #25967, but that was with a one-way collision surface that is fixed with #42574.
Steps to reproduce:
Create KinematicBody2D and aim it so it just glances the corner of a StaticBody2D.
Godot version: 3.2.3.stable
OS/device including version: Ubuntu 20.04
Issue description:
When a
KinematicBody2D
usingmove_and_slide()
glances the corner of aStaticBody2D
, it hugs the corner and slides along the opposite surface:Related to #25967, but that was with a one-way collision surface that is fixed with #42574.
Steps to reproduce:
Create
KinematicBody2D
and aim it so it just glances the corner of aStaticBody2D
.Minimal reproduction project:
KinemacticHuggingCorner.zip
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