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I can confirm the crash on 3.2.4.beta2, but it seems fixed in 06389f7.
It's the same bug as #43652 which was fixed by #43657 (and cherry-picked for 3.2 via ebdcf1c).
If you want to confirm, you can use the windows-editor artifact from the latest 3.2 commit: https://github.com/godotengine/godot/runs/1426905927 (see Artifacts menu in the top right corner for the download). Note that CI artifacts are bigger than official builds as they include debug symbols, and use less optimizations.
Godot version:
Godot beta 2 of 3.2.4 -- hash 04103db
OS/device including version:
Windows 10
Issue description:
If creating a Resource script which holds data, and then setting Local To Scene to true, a crash occurs when it is loaded.
I suspect this is related to the reference count changes made around here: #43049
Unhandled exception in object.cpp line 414 at this point:
Steps to reproduce:
Minimal reproduction project:
godot_3.2.4_beta2_resource_local_to_scene_crash.zip
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