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Issue description:
This GLB imports it's geometry correctly once #44023 is merged.
However it's textures fail to load:
It is all black: (4.0)
It should look like this: (3.2)
These errors show up in the terminal: (4.0)
ERROR: 1 shaders of type CanvasSdfShaderRD were never freed
at: ShaderRD::~ShaderRD (servers\rendering\rasterizer_rd\shader_rd.cpp:470)
ERROR: Invalid Object id '25367151136', can't call method.
at: (D:\Code\External\godot\core/object/callable_method_pointer.h:95)
ERROR: Condition "p_size < 0" is true. Returning: ERR_INVALID_PARAMETER
at: CowData<struct Vector2>::resize (D:\Code\External\godot\core/templates/cowdata.h:252)
ERROR: Cannot open file 'res://.import/cop_car.glb-d1da082c95816014f295a29160723f8f.scn'.
at: (core\io\resource_format_binary.cpp:1030)
Adding mesh..
Generate..
Final texture size: 134.000000,134.000000 - max 133.500000,133.500000
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Another resource is loaded from path 'res://cop_car/police_car.mesh' (possible cyclic resource inclusion).
at: (core\io\resource.cpp:79)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers\vulkan\rendering_device_vulkan.cpp:4680)
ERROR: Condition "!uniform_set" is true.
at: RenderingDeviceVulkan::draw_list_bind_uniform_set (drivers\vulkan\rendering_device_vulkan.cpp:6143)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:6285)
Steps to reproduce:
Load the sample project in master, it will import the cop_car.glb file. Then in Godot, open the model to view it.
No, this appears to be an unrelated issue to the crash with the same model. This texture issue only exists in 4.0. (where as the crash existed in both branches)
If it is still relevant in the way it was described and discussed above, please comment to ask for it to be reevaluated. If it is only partly relevant, or if the original issue has changed, it would be better to open a new issue (potentially referring to this one) focused on the current state.
Godot version:
4.0
OS/device including version:
Win64
Issue description:
This GLB imports it's geometry correctly once #44023 is merged.
However it's textures fail to load:
It is all black: (4.0)
It should look like this: (3.2)
These errors show up in the terminal: (4.0)
Steps to reproduce:
Load the sample project in master, it will import the
cop_car.glb
file. Then in Godot, open the model to view it.Minimal reproduction project:
ImportCrash.zip
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