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the Default Path When Creating a new Project is "/home/web_user" however creating a new project at "/home/web_user/New Game Project" results in the new going bye bye the moment it is created.
Default Path Should be "/home/web_user/projects" instead of "/home/web_user" as "/home/web_user/projects" keeps the projects and doesn't instantly discard them.
Steps to reproduce:
Load the Web Editor, Make a New project with the default path
Wait like a second, after that the New project will be missing
Minimal reproduction project:
Cannot make MRP
The text was updated successfully, but these errors were encountered:
Yeah, I can confirm this. It was originally done to avoid storing the cache in the IndexedDB to save space, but in the end I opted to include it too (so opening projects is faster).
I'll try to come up with a better solution for the next version. I wonder if we can add boundaries to the project manager too (so it won't allow creating a project in /home/MyProject either).
Godot version:
Godot Web Editor 3.2.4 beta 4 https://godotengine.org/editor/latest/godot.tools.html (Currently b5e8b48)
OS/device including version:
Windows 10 1909, Google Chrome
Issue description:
the Default Path When Creating a new Project is "/home/web_user" however creating a new project at "/home/web_user/New Game Project" results in the new going bye bye the moment it is created.
Default Path Should be "/home/web_user/projects" instead of "/home/web_user" as "/home/web_user/projects" keeps the projects and doesn't instantly discard them.
Steps to reproduce:
Minimal reproduction project:
Cannot make MRP
The text was updated successfully, but these errors were encountered: