You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OS/device including version:
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) Iris(TM) Plus Graphics 655
OpenGL ES 2.0 Batching: ON
Issue description:
Every time I try to bake lightmaps the IDE crash suddenly. I'm trying on Windows OS and Mac OS, with the same result.
Looking at the stack trace, it seems like the crash is coming from the voxel light baker. So it probably crashes when using "capture" data even after merging #44628.
@zoomercamps Do you have a project that can easily reproduce the issue? The crash is likely caused by a corner-case in the triangle plotting code, so without the same geometry I can't reproduce it.
Godot version:
3.2.3
OS/device including version:
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) Iris(TM) Plus Graphics 655
OpenGL ES 2.0 Batching: ON
Issue description:
Every time I try to bake lightmaps the IDE crash suddenly. I'm trying on Windows OS and Mac OS, with the same result.
Backtrace
Steps to reproduce:
Click on "Bake Lightmaps"
The text was updated successfully, but these errors were encountered: