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scons: Reading SConscript files ...
Building for Android (armv7) (with NEON)
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[ 3%] Compiling shared ==> platform\android\os_android.cpp
=====
b"In file included from platform\\android\\os_android.cpp:31:\r\nIn file included from platform\\android/os_android.h:34:\r\nIn file included from platform\\android/audio_driver_jandroid.h:34:\r\nIn file included from
.\\servers/audio_server.h:34:\r\nIn file included from .\\core/math/audio_frame.h:34:\r\nIn file included from .\\core/math/vector2.h:34:\r\nIn file included from .\\core/math/math_funcs.h:35:\r\nIn file included from .\\core/math/random_pcg.h:34:\r\nIn file included from
C:\\Users\\blaze\\AppData\\Local\\Android\\Sdk\\ndk\\22.0.7026061/sources/cxx-stl/llvm-libc++/include\\math.h:294:\r\nC:\\Users\\blaze\\AppData\\Local\\Android\\Sdk\\ndk\\22.0.7026061/sources/cxx-stl/llvm-
libc++/include\\__config:218:12: fatal error: 'features.h' file not found\r\n# include <features.h>\r\n ^~~~~~~~~~~~\r\n1 error generated.\r\n"
=====
scons: *** [platform\android\os_android.os] Error 1
scons: building terminated because of errors.
I'm trying to build Godot for Android
https://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html
PS C:\Users\blaze\godot> scons platform=android target=release_debug android_arch=armv7
My environment variables
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