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"Small Deploy with Network Filesystem" crashes Editor when exported end exits #46608
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Firepal
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"Small Deploy with Network Filesystem" crashes Editor when remote end exits
"Small Deploy with Network Filesystem" crashes Editor when exported end exits
Mar 2, 2021
Tested with 3.2.4 RC 3 on Linux, exporting to a Xiaomi Pocophone F1, and I can reproduce the issue. It's likely caused by Thread changes in #45618. I could also reproduce it with a build from latest
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Godot version:
3.2.4.rc (built earlier today)
OS/device including version:
Editor: Windows 10
Target: Oculus Quest 2 (most likely affects any Android device)
Issue description:
Exiting an Android-exported game with "Small Deploy with Network Filesystem" enabled, causes the Editor to crash and print:
This also breaks using One-Click Deploy more than once, as it intentionally closes the game on the exported end.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: