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OS/device including version:
Intel Kaby Lake (HD620)
Linux Manjaro
Issue description:
Steps to reproduce:
Shoot the enemy in the arm to make him drop the gun (dropping the gun also runs IK to adjust his arms).
Shoot him in the head for a kill and see the ragdoll's arms spazz out.
For comparison's sake, if you shoot him in the head without making him drop the gun first, the ragdoll does behave normally (or relatively normally, the occasional contortions are unrelated to this bug)
YES, the IK is stopped before the ragdoll (physical bones simulation) runs. Introducing a delay (deferred or timer) between IK stop() and ragdoll function does not help.
Minimal reproduction project: Zireael07/Stealth-fps@e60a29a
(I didn't really have anything to cut from this because this project is still in its infancy :P )
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Ragdoll (physical bones) spazz out if they were affected by IK before
[Bullet] Ragdoll (physical bones) spazz out if they were affected by IK before
Sep 28, 2021
Godot version:
3.2.3, 3.2.4 rc3
OS/device including version:
Intel Kaby Lake (HD620)
Linux Manjaro
Issue description:
Steps to reproduce:
For comparison's sake, if you shoot him in the head without making him drop the gun first, the ragdoll does behave normally (or relatively normally, the occasional contortions are unrelated to this bug)
YES, the IK is stopped before the ragdoll (physical bones simulation) runs. Introducing a delay (deferred or timer) between IK stop() and ragdoll function does not help.
Minimal reproduction project:
Zireael07/Stealth-fps@e60a29a
(I didn't really have anything to cut from this because this project is still in its infancy :P )
The text was updated successfully, but these errors were encountered: