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Issue description:
After reopening a Scene its RechTextLabel nodes lost their texts. The text fields were empty.
A small debug session showed that the attribute was saved in the .tscn file and in the load stage the set_text function of
RichTextLabel was called. Therefore the bug probably is in the implementation of the RichTextLabel and not in the ResourceLoader.
Steps to reproduce:
Create a Scene with a Control root node and a RichTextLabel node as its child.
Set the text of the RichTextLabel and save the scene
Close the scene and reopen it
After the reopen the text field of the RichTextLabel is empty
The text was updated successfully, but these errors were encountered:
It's overwritten by bbcode (even when bbcode value is not saved in the resource), set_bbcode and set_text code is the same as in 3.x, something has been changed in the resource loading process (maybe it's loading default values for the missing properties instead of skipping them).~
The best solution probably is removing duplicate text/bbcode properties - #39148.
Edit: Actually it's overwritten by custom_effects, but the idea is the same.
Godot version:
4.0 commit: 02471ba
OS/device including version:
Windows 10 1909
Issue description:
After reopening a Scene its RechTextLabel nodes lost their texts. The text fields were empty.
A small debug session showed that the attribute was saved in the .tscn file and in the load stage the set_text function of
RichTextLabel was called. Therefore the bug probably is in the implementation of the RichTextLabel and not in the ResourceLoader.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: