-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Issues parsing ProjectSettings with keys in Chinese #49646
Comments
Is it Android specific or happening on all exports / when running from editor?
This is UTF-8 parsing error. Might be overlong encoding (Is Android using some non-standard UTF-8 variant, like CESU-8?), or it's trying to parse non UTF-8 string as UTF-8 somewhere. It's hard to tell what's exactly going wrong without a reproduction project. |
Is your project created using the unofficial Chinese Power-up build (中文增强版)? The official build does not support using arbitrary Unicode as identifier yet, see godotengine/godot-proposals#916 |
Yes, third-party Godot. Other places are fine. The red circle is. |
Then this is indeed due to using characters outside the In case anyone wants to test, here is an MRP: ChinesePowerUp.zip. Export this project to any platform, not limited Android, and run the binary, and you'll get the same error log. |
Indeed. |
Godot version
3.3.2
System information
win10 64
Issue description
I wrote it in the red circle.
Chinese.
The following error occurred during Android debugging
Steps to reproduce
Automatically load gd
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: