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glTF 2.0 animations not correct #49974
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I'm trying to verify that #48375 is a fix for this, but I'm not sure. |
@fire It looks like the problem is that some keyframes are lacked when importing or exporting the animation |
This was referenced Jul 19, 2022
@Tyler-Yocolano Does disabling the optimizer fix this for you? Also, does this occur in Godot 4.x, or only Godot 3.x? |
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Godot version
3.3.2.stable.mono.official
System information
Windows 10
Issue description
glTF 2 Animations not playing correctly from Blender 2.9 export. Some bones are not positioned properly and it doesn't look right. In comparison, an ESCN export of the same model looks exactly as it does in blender.
Steps to reproduce
I've attached a zip file containing my humanoid blender model and a simple godot project which has a side-by-side of the glTF 2 vs ESCN export playing the 'running-loop' animation.
Minimal reproduction project
Godot glTF 2 Animation Bug.zip
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