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Opening any project with Godot 3.4 beta 3 produces following on console/terminal:
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at GodotTools.Build.MSBuildPanel._Notification (System.Int32 what) [0x00022] in :0
at (wrapper managed-to-native) Godot.EditorNativeCalls.godot_icall_2_387(intptr,intptr,intptr,string)
at Godot.EditorPlugin.AddControlToBottomPanel (Godot.Control control, System.String title) [0x00012] in :0
at GodotTools.GodotSharpEditor.EnablePlugin () [0x00066] in :0
ERROR: System.NullReferenceException: Object reference not set to an instance of an object
at: debug_send_unhandled_exception_error (modules/mono/mono_gd/gd_mono_utils.cpp:369)
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at GodotTools.Build.MSBuildPanel._Notification (System.Int32 what) [0x00022] in :0
ERROR: System.NullReferenceException: Object reference not set to an instance of an object
at: debug_send_unhandled_exception_error (modules/mono/mono_gd/gd_mono_utils.cpp:369)
Building solution generates another one:
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at GodotTools.Build.MSBuildPanel.BuildSolution () [0x0003a] in :0
at GodotTools.Build.MSBuildPanel.BuildMenuOptionPressed (GodotTools.Build.MSBuildPanel+BuildMenuOptions id) [0x00014] in :0
ERROR: System.NullReferenceException: Object reference not set to an instance of an object
at: debug_send_unhandled_exception_error (modules/mono/mono_gd/gd_mono_utils.cpp:369)
Happens for me on two different Windows machines.
Doesn't seems to have any negative effect, at least not on second machine. On first Godot crashed/closed once during build but I haven't tested if that was a persistent issue or a one off.
Not sure if this is related, but Editor Settings -> Mono -> Builds -> Build tool is showing a number for me.
Neither of those (exception or number in build tools instead of name/drop down) happens for me in 3.4 beta 2.
Steps to reproduce
Open any project in Godot v3.4 beta 3, on windows 10
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Keppl
changed the title
Unhandled Exception on opening of any project and build for 3.4 Beta 3
Unhandled Exception on opening of any project and build for 3.4 Beta 3 Mono
Aug 7, 2021
I am having a similar issue, I created a new project in Godot 3.4 beta 3 Mono and upon creating a C# script Godot crashed. I checked the project folder and Godot had successfully created the .sln, .csproj, and C# script, but in the editor the script was not attached to the node. I tried reattaching it but Godot crashed. Something of note: The "Solution" option is no longer available in project settings.
Godot version
3.4-beta3-mono
System information
Windows 10
Issue description
Opening any project with Godot 3.4 beta 3 produces following on console/terminal:
Building solution generates another one:
Happens for me on two different Windows machines.
Doesn't seems to have any negative effect, at least not on second machine. On first Godot crashed/closed once during build but I haven't tested if that was a persistent issue or a one off.
Not sure if this is related, but Editor Settings -> Mono -> Builds -> Build tool is showing a number for me.
Similar to #50486 (comment)
Neither of those (exception or number in build tools instead of name/drop down) happens for me in 3.4 beta 2.
Steps to reproduce
Open any project in Godot v3.4 beta 3, on windows 10
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: