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body_test_motion exposed in this PR: #50103
It works correctly with Godot physics for both KinematicBody and RigidBody, it doesn't crash and result properties like collision_safe_fraction will be updated after calling body_test_motion:
but when calling body_test_motion with Bullet and KinematicBody, the result properties are zero and calling it with RigidBody will cause a crash
@mrezai There can only be one milestone on GitHub. The bug is likely valid in both master and 3.x and we usually use the most recent affected branch as milestone in this case. But the bug will be fixed in both branches.
Also, nice to see you on Godot's GitHub again after all these years ;)
@mrezai There can only be one milestone on GitHub. The bug is likely valid in both master and 3.x and we usually use the most recent affected branch as milestone in this case. But the bug will be fixed in both branches.
Also, nice to see you on Godot's GitHub again after all these years ;)
👍
Thanks, nice is what you and other contributors done in these years. I'm still waiting for Godot :)
Godot version
3.4-beta3
System information
OS: ubuntu 18.04
Issue description
body_test_motion exposed in this PR: #50103
It works correctly with Godot physics for both KinematicBody and RigidBody, it doesn't crash and result properties like collision_safe_fraction will be updated after calling body_test_motion:
but when calling body_test_motion with Bullet and KinematicBody, the result properties are zero and calling it with RigidBody will cause a crash
Steps to reproduce
Run the attached project
Minimal reproduction project
Test-body_test_motion.zip
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