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4.0 8b3b274
MacOS 11.4
When I click on the tree on the AnimationTree node, the editor crash.
The three contains an invalid node as I see in the console:
ERROR: Condition "!p_node.is_valid()" is true. Returning: 0 at: _blend_node (scene/animation/animation_tree.cpp:178)
Click on the node.
I found this by checking this project: https://github.com/TokageItLab/3d-platform-test-for-godot4
Open the project, open the Player scene, click on the AnimationTree node.
The text was updated successfully, but these errors were encountered:
ERROR: Condition "!p_node.is_valid()" is true. Returning: 0 at: _blend_node (scene/animation/animation_tree.cpp:178) editor/plugins/animation_blend_tree_editor_plugin.cpp:132:39: runtime error: member access within null pointer of type 'struct AnimationNode' handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] godot4s() [0x21a85e0] (/mnt/Miecz/godot/platform/linuxbsd/crash_handler_linuxbsd.cpp:54) [2] /lib/x86_64-linux-gnu/libc.so.6(+0x41040) [0x7f99f26cc040] (??:0) [3] AnimationNodeBlendTreeEditor::_update_graph() (/mnt/Miecz/godot/editor/plugins/animation_blend_tree_editor_plugin.cpp:132 (discriminator 5)) [4] AnimationNodeBlendTreeEditor::edit(Ref<AnimationNode> const&) (/mnt/Miecz/godot/editor/plugins/animation_blend_tree_editor_plugin.cpp:874 (discriminator 6)) [5] AnimationTreeEditor::edit_path(Vector<String> const&) (/mnt/Miecz/godot/editor/plugins/animation_tree_editor_plugin.cpp:121) [6] AnimationTreeEditor::_notification(int) (/mnt/Miecz/godot/editor/plugins/animation_tree_editor_plugin.cpp:153 (discriminator 3)) [7] AnimationTreeEditor::_notificationv(int, bool) (/mnt/Miecz/godot/editor/plugins/animation_tree_editor_plugin.h:52 (discriminator 14)) [8] Object::notification(int, bool) (/mnt/Miecz/godot/core/object/object.cpp:843) [9] SceneTree::_notify_group_pause(StringName const&, int) (/mnt/Miecz/godot/scene/main/scene_tree.cpp:851) [10] SceneTree::process(double) (/mnt/Miecz/godot/scene/main/scene_tree.cpp:453 (discriminator 4)) [11] Main::iteration() (/mnt/Miecz/godot/main/main.cpp:2542) [12] OS_LinuxBSD::run() (/mnt/Miecz/godot/platform/linuxbsd/os_linuxbsd.cpp:342) [13] godot4s(main+0x40b) [0x21a60b1] (/mnt/Miecz/godot/platform/linuxbsd/godot_linuxbsd.cpp:60) [14] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xd5) [0x7f99f26b3565] (??:0) [15] godot4s(_start+0x2e) [0x21a5bee] (??:?) -- END OF BACKTRACE --
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Godot version
4.0 8b3b274
System information
MacOS 11.4
Issue description
When I click on the tree on the AnimationTree node, the editor crash.
The three contains an invalid node as I see in the console:
Steps to reproduce
Click on the node.
Minimal reproduction project
I found this by checking this project: https://github.com/TokageItLab/3d-platform-test-for-godot4
Open the project, open the Player scene, click on the AnimationTree node.
The text was updated successfully, but these errors were encountered: